1275 lines
27 KiB
Plaintext
1275 lines
27 KiB
Plaintext
RES_CY_AH4
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{
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{
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_("Cyborg Thermal Armor Improved"),
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_("Heat resistant armored layers"),
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_("Thermal Armor increased"),
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_("All Cyborgs upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_SY_RESU1
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{
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{
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_("Computer Technology Breakthrough"),
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_("NEXUS Intruder Program analyzed"),
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_("Intruder parasite isolated"),
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_("Reduced chance of NEXUS take-over"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_RESU2
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{
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{
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_("Computer Technology Breakthrough"),
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_("Improved NEXUS resistance circuitry"),
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_("Computer systems can now be 'ring-fenced' from NEXUS"),
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_("Reduced chance of NEXUS take-over"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_CY_JP1
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{
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{
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_("New Cyborg Research Available"),
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_("Aerodynamic Jump Pack"),
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_("Gives Cyborg limited flight abilities"),
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_("Jump Cyborgs can now be researched"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CY_LG3
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{
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{
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_("Cyborg Propulsion Improved"),
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_("New armored construction"),
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_("Increases Body Points"),
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_("All Cyborgs upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYMET7
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{
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{
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_("Cyborg Materials Improved"),
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_("Superdense composite alloys and energy-absorbing fibres"),
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_("Increases Kinetic Armor and Body Points"),
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_("All Cyborgs upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYMET10
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{
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{
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_("Cyborg Materials Improved"),
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_("Laminated alloys bonded with energy-deflecting optic bundles"),
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_("Increases Kinetic Armor and Body Points"),
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_("All Cyborgs upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYW_MIS
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{
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{
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_("New Cyborg Available"),
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_("Armed with Revenger Surface-to-Air missile"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYW_RL1
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{
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{
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_("New Cyborg Available"),
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_("Armed with Needle Gun"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYW_ATM
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{
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{
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_("New Cyborg Available"),
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_("Armed with Scourge anti-tank missile"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYW_LS1
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{
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{
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_("New Cyborg Available"),
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_("Armed with flashlight laser"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYJ_RKT
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{
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{
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_("New Jump Cyborg Available"),
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_("Armed with Lancer anti-tank missile"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYJ_MG4
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{
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{
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_("New Jump Cyborg Available"),
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_("Armed with Cyborg assault gun"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYJ_RL1
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{
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{
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_("New Jump Cyborg Available"),
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_("Armed with Needle Gun"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYJ_ATM
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{
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{
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_("New Jump Cyborg Available"),
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_("Armed with Scourge anti-tank missile"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_CYJ_LS1
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{
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{
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_("New Jump Cyborg Available"),
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_("Armed with Flashlight Laser"),
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_("Body Points: Medium"),
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_("Requires cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_DF_WU7
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{
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{
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_("Defenses Improved"),
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_("High tensile concrete-plastic composite"),
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_("Increases Armor and Body Points"),
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_("All defenses and walls upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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|
.audioName = NULL,
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};
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RES_DF_WU10
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{
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{
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_("Defenses Improved"),
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_("Bonded metallic laminates formed into walls and defenses"),
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_("Increases Armor and Body Points"),
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_("All defenses and walls upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_EMP_SAM1
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{
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{
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_("New Defensive Structure Available"),
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_("SAM site with Avenger missiles"),
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_("Automatically targets VTOLs"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_EMP_SAM2
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{
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{
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_("New Defensive Structure Available"),
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_("SAM site with Vindicator missiles"),
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_("Automatically targets VTOLs"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_EMP_MdAM
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{
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{
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_("New Defensive Structure Available"),
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_("Artillery battery firing Firestorm Missiles"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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|
.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
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|
};
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RES_EMP_HvAM
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{
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{
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_("New Defensive Structure Available"),
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_("Artillery battery firing Novastorm Missiles"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
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|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
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|
};
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RES_EMP_PrisLas
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{
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{
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_("New Defensive Structure Available"),
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_("Armored strongpoint with Flashlight laser"),
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_("Automatically targets enemies in range"),
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_("Defensive Strength: High"),
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},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
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|
};
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|
RES_EMP_PulseLas
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{
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{
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_("New Defensive Structure Available"),
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_("Armored strongpoint with Pulse Laser"),
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_("Automatically targets enemies in range"),
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_("Defensive Strength: High"),
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},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
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RES_EMP_Rail2
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{
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{
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_("New Defensive Structure Available"),
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_("Armored strongpoint with Rail Gun"),
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_("Automatically targets enemies in range"),
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_("Defensive Strength: High"),
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},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
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RES_EMP_Rail3
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{
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|
{
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|
_("New Defensive Structure Available"),
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|
_("Armored strongpoint with Gauss Cannon"),
|
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_("Automatically targets enemies in range"),
|
|
_("Defensive Strength: High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_ATMTOW
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
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_("Armored guard tower with Scourge Missile"),
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|
_("Automatically targets enemies within sensor range"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
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RES_EMP_RL1TOW
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{
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{
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_("New Defensive Structure Available"),
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_("Armored guard tower with Needle Gun"),
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|
_("Automatically targets enemies within sensor range"),
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|
_("Defensive Strength: High"),
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|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
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RES_WT9_ATM
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Scourge AT Missile"),
|
|
_("Automatically targets enemies within sensor range"),
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|
_("Defensive Strength: High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_WT14_PLS
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{
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|
{
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|
_("New Defensive Structure Available"),
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_("Armored hardpoint with Flashlight laser"),
|
|
_("Automatically targets enemies within sensor range"),
|
|
_("Defensive Strength: High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_WT15_RL2
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{
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|
{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Rail Gun"),
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_("Automatically targets enemies within sensor range"),
|
|
_("Defensive Strength: High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_WT15_RL3
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|
{
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|
{
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_("New Defensive Structure Available"),
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|
_("Armored hardpoint with Gauss Cannon"),
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|
_("Automatically targets enemies within sensor range"),
|
|
_("Defensive Strength: High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_RFU7
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|
{
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|
{
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|
_("Repair Facility Improved"),
|
|
_("Advanced repair techniques"),
|
|
_("Increases Repair Speed"),
|
|
_("All repair facilities upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_POWU2
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{
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|
{
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|
_("Improved Power Generator Performance"),
|
|
_("New Power Generation Technology"),
|
|
_("Vapor Turbine boosts power output"),
|
|
_("All power generators upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_pow.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_RU7
|
|
{
|
|
{
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|
_("Research Improved"),
|
|
_("Neural Synapse Research Brain"),
|
|
_("Increases research speed"),
|
|
_("All research facilities upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_MAT7
|
|
{
|
|
{
|
|
_("Increases Damage Resistance"),
|
|
_("Advanced Base Structure Materials"),
|
|
_("Increases Armor and Body Points"),
|
|
_("All base structures upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_MAT10
|
|
{
|
|
{
|
|
_("Increases Damage Resistance"),
|
|
_("High Density Base Structure Materials"),
|
|
_("Increases Armor and Body Points"),
|
|
_("All base structures upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_VFU4
|
|
{
|
|
{
|
|
_("Production Improved"),
|
|
_("Advanced VTOL Production"),
|
|
_("Increases VTOL factory output"),
|
|
_("All VTOL factories upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_VPU4
|
|
{
|
|
{
|
|
_("VTOL Rearming Times Reduced"),
|
|
_("Robotic VTOL Rearming"),
|
|
_("Reduces rearming time"),
|
|
_("All rearming pads upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ENGIN3
|
|
{
|
|
{
|
|
_("Research Breakthrough Improves Construction Rates"),
|
|
_("Advanced Engineering Techniques"),
|
|
_("Increases construction speed"),
|
|
_("All trucks upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_CBSU3
|
|
{
|
|
{
|
|
_("CB Sensor Improved"),
|
|
_("Improved fire detection systems"),
|
|
_("Extends CB Range"),
|
|
_("All CB sensors upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_VCBSU3
|
|
{
|
|
{
|
|
_("VTOL CB Improved"),
|
|
_("Advanced fire detection systems"),
|
|
_("Extends VTOL CB Range"),
|
|
_("All VTOL CB sensors upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_VS3
|
|
{
|
|
{
|
|
_("VTOL Strike Improved"),
|
|
_("Advanced target recognition systems"),
|
|
_("Extends VTOL Strike Range"),
|
|
_("All VTOL Strike sensors upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_ST1
|
|
{
|
|
{
|
|
_("New Systems Turret Available"),
|
|
_("Synaptic Link Scrambler technology"),
|
|
_("Electronically attacks and disrupts enemy structures"),
|
|
_("Steals technology from enemies"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_ACYB
|
|
{
|
|
{
|
|
_("New Repair Technology Discovered"),
|
|
_("Synaptic Link technology breakthrough"),
|
|
_("On-board diagnostic and repair systems"),
|
|
_("Enables self-repair in all Cyborgs"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_ASTRUC
|
|
{
|
|
{
|
|
_("New Repair Technology Discovered"),
|
|
_("Synaptic Link technology breakthrough"),
|
|
_("Built-in diagnostic and repair systems"),
|
|
_("Enables self-repair in all base structures"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_ADEF
|
|
{
|
|
{
|
|
_("New Repair Technology Discovered"),
|
|
_("Synaptic Link technology breakthrough"),
|
|
_("Built-in diagnostic and repair systems"),
|
|
_("Enables self-repair in all defenses"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_AVEH
|
|
{
|
|
{
|
|
_("New Repair Technology Discovered"),
|
|
_("Synaptic Link technology breakthrough"),
|
|
_("On-board diagnostic and repair systems"),
|
|
_("Enables self-repair in all vehicles"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_B03
|
|
{
|
|
{
|
|
_("NEXUS Light Body"),
|
|
_("Superior armor and body points to Viper"),
|
|
_("Faster than Viper"),
|
|
_("Expensive to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_B07
|
|
{
|
|
{
|
|
_("NEXUS Medium Body"),
|
|
_("Superior armor and body points to Cobra"),
|
|
_("Faster than Cobra"),
|
|
_("Expensive and slow to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_B10
|
|
{
|
|
{
|
|
_("NEXUS Heavy Body"),
|
|
_("More armor and body points than Python"),
|
|
_("Faster than Python"),
|
|
_("Very expensive to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_EN7
|
|
{
|
|
{
|
|
_("Vehicle Engine Upgrade"),
|
|
_("Gas Turbine Engine"),
|
|
_("Improves vehicle speed"),
|
|
_("All vehicles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_EN10
|
|
{
|
|
{
|
|
_("Vehicle Engine Upgrade"),
|
|
_("Ionizing Turbine Engine"),
|
|
_("Improves vehicle speed"),
|
|
_("All vehicles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_MET7
|
|
{
|
|
{
|
|
_("Vehicle Bodies Improved"),
|
|
_("Superdense composite alloys and energy-absorbing fibres"),
|
|
_("Increases kinetic armor and body points"),
|
|
_("All vehicles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_MET10
|
|
{
|
|
{
|
|
_("Vehicle Bodies Improved"),
|
|
_("Laminated alloys bonded with energy-deflecting optic bundles"),
|
|
_("Increases kinetic armor and body points"),
|
|
_("All vehicles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_AH4
|
|
{
|
|
{
|
|
_("Vehicle Thermal Armor Improved"),
|
|
_("Heat-resistant armored layers"),
|
|
_("Increases Thermal Armor"),
|
|
_("All vehicles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_HALFT3
|
|
{
|
|
{
|
|
_("Vehicle Propulsion Improved"),
|
|
_("New armored construction"),
|
|
_("Increases Body Points"),
|
|
_("All half-tracks upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_P_H3
|
|
{
|
|
{
|
|
_("Vehicle Propulsion Improved"),
|
|
_("New armored construction"),
|
|
_("Increases Body Points"),
|
|
_("All hovers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_TRACK3
|
|
{
|
|
{
|
|
_("Vehicle Propulsion Improved"),
|
|
_("New armored construction"),
|
|
_("Increases Body Points"),
|
|
_("All tracks upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_P_W3
|
|
{
|
|
{
|
|
_("Vehicle Propulsion Improved"),
|
|
_("New armored construction"),
|
|
_("Increases Body Points"),
|
|
_("All wheels upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_P_V2
|
|
{
|
|
{
|
|
_("Vehicle Propulsion Improved"),
|
|
_("New power efficient propulsion"),
|
|
_("Body Points and Speed Increased"),
|
|
_("All VTOLs upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_P_V3
|
|
{
|
|
{
|
|
_("Vehicle Propulsion Improved"),
|
|
_("New power efficient propulsion"),
|
|
_("Body Points and Speed Increased"),
|
|
_("All VTOLs upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AAAC3
|
|
{
|
|
{
|
|
_("AA Upgrade"),
|
|
_("Computer plots and guides shell to target's position"),
|
|
_("Increases AA accuracy"),
|
|
_("All AA weapons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AAD4
|
|
{
|
|
{
|
|
_("AA Flak Upgrade"),
|
|
_("High Explosive Armor Piercing Flak"),
|
|
_("Increases AA Flak damage"),
|
|
_("All AA flak weapons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AAROF4
|
|
{
|
|
{
|
|
_("AA Upgrade"),
|
|
_("Chainfeed loader eradicates jams and improves performance"),
|
|
_("Increases AA ROF"),
|
|
_("All AA weapons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_BMB4
|
|
{
|
|
{
|
|
_("New Bomb Bay Available"),
|
|
_("Drops high intensity thermite bombs"),
|
|
_("Best Targets: Bunkers and hardpoints"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_BAC3
|
|
{
|
|
{
|
|
_("Bombsight Upgrade"),
|
|
_("Bombs lock on and guide themselves to the target"),
|
|
_("Increases Bombing accuracy"),
|
|
_("All bomb bays upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_CN_D7
|
|
{
|
|
{
|
|
_("Cannon Upgrade"),
|
|
_("High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot"),
|
|
_("Increases Cannon damage"),
|
|
_("All cannons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_CN_ROF4
|
|
{
|
|
{
|
|
_("Cannon Upgrade"),
|
|
_("Robotic loading system feeds rounds into breech"),
|
|
_("Increases Cannon ROF"),
|
|
_("All cannons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HOWAC3
|
|
{
|
|
{
|
|
_("Howitzer Upgrade"),
|
|
_("Computer guided shells"),
|
|
_("Increases Howitzer accuracy"),
|
|
_("All howitzers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HOWD4
|
|
{
|
|
{
|
|
_("Howitzer Upgrade"),
|
|
_("High Explosive Armor Piercing Shells"),
|
|
_("Increases Howitzer damage"),
|
|
_("All howitzers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HOWRF4
|
|
{
|
|
{
|
|
_("Howitzer Upgrade"),
|
|
_("Robotic loading system feeds rounds into breech"),
|
|
_("Increases Howitzer ROF"),
|
|
_("All howitzers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_LAS1
|
|
{
|
|
{
|
|
_("New Laser Weapon Available"),
|
|
_("Generates and concentrates bursts of laser energy"),
|
|
_("Best Targets: Cyborgs"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_LAS2
|
|
{
|
|
{
|
|
_("New Laser Weapon Available"),
|
|
_("Fires pulses of laser light"),
|
|
_("Best Targets: Cyborgs"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_LASAC1
|
|
{
|
|
{
|
|
_("Laser Upgrade"),
|
|
_("Improvement in laser optics reduces light dispersal"),
|
|
_("Increases Laser accuracy"),
|
|
_("All lasers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_LASD1
|
|
{
|
|
{
|
|
_("Laser Upgrade"),
|
|
_("Improvement in laser emission density"),
|
|
_("Increases Laser damage"),
|
|
_("All lasers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_LASROF1
|
|
{
|
|
{
|
|
_("Laser Upgrade"),
|
|
_("Improved Energizer reduces laser recharge time"),
|
|
_("Increases Laser ROF"),
|
|
_("All lasers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MG_D8
|
|
{
|
|
{
|
|
_("Machinegun Upgrade"),
|
|
_("Depleted uranium kinetic energy bullets"),
|
|
_("Increases Machinegun damage"),
|
|
_("All machineguns upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MG_D10
|
|
{
|
|
{
|
|
_("Machinegun Upgrade"),
|
|
_("Collapsing Plutonium kinetic energy bullets"),
|
|
_("Increases Machinegun damage"),
|
|
_("All machineguns upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_ASM_AT
|
|
{
|
|
{
|
|
_("New Missile Turret Available"),
|
|
_("Anti-tank missile"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_ASM_BB
|
|
{
|
|
{
|
|
_("New Missile Turret Available"),
|
|
_("Bunker buster missile"),
|
|
_("Best Targets: Bunkers and hardpoints"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MS_AC1
|
|
{
|
|
{
|
|
_("Missile Upgrade"),
|
|
_("On-board computer predicts target movement"),
|
|
_("Increases Missile accuracy"),
|
|
_("All missiles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MS_AC2
|
|
{
|
|
{
|
|
_("Missile Upgrade"),
|
|
_("Missile actively seeks and homes on targets"),
|
|
_("Increases Missile accuracy"),
|
|
_("All missiles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MS_D1
|
|
{
|
|
{
|
|
_("Missile Upgrade"),
|
|
_("Low yield thermonuclear warhead"),
|
|
_("Increases Missile damage"),
|
|
_("All missiles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MS_LtSAM1
|
|
{
|
|
{
|
|
_("New SAM Turret Available"),
|
|
_("Surface-to-air missile"),
|
|
_("Best Targets: Aerial targets only"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MS_HvSAM1
|
|
{
|
|
{
|
|
_("New SAM Turret Available"),
|
|
_("Heavy surface-to-air missile"),
|
|
_("Best Targets: Aerial targets only"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MS_MART
|
|
{
|
|
{
|
|
_("New Artillery Missile Turret Available"),
|
|
_("High explosive artillery missile"),
|
|
_("Best Targets: Base structures and cyborgs"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MS_HART
|
|
{
|
|
{
|
|
_("New Artillery Missile Turret Available"),
|
|
_("High explosive heavy artillery missile"),
|
|
_("Best Targets: Base structures and cyborgs"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MS_ROF1
|
|
{
|
|
{
|
|
_("Missile Upgrade"),
|
|
_("Missiles detect and lock-on to targets while loading"),
|
|
_("Increases Missile ROF"),
|
|
_("All missiles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_SMS_ROF1
|
|
{
|
|
{
|
|
_("Missile Upgrade"),
|
|
_("Racked missile dispensers allow for fast reloading"),
|
|
_("Increases Missile ROF"),
|
|
_("All missiles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_M_AC3
|
|
{
|
|
{
|
|
_("Mortar Upgrade"),
|
|
_("Self-guided rocket-powered shells"),
|
|
_("Increases Mortar accuracy"),
|
|
_("All mortars upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_M_ROF4
|
|
{
|
|
{
|
|
_("Mortar Upgrade"),
|
|
_("Robotic loading system feeds rounds into breech"),
|
|
_("Increases Mortar ROF"),
|
|
_("All mortars upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RAIL1
|
|
{
|
|
{
|
|
_("New Rail Gun Available"),
|
|
_("Rapid fire rail gun firing needle darts"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RAIL2
|
|
{
|
|
{
|
|
_("New Rail Gun Available"),
|
|
_("Rail gun firing armor-piercing darts"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RAIL3
|
|
{
|
|
{
|
|
_("New Rail Gun Available"),
|
|
_("Heavy rail gun firing large kinetic energy darts"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: High"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RAIL_AC1
|
|
{
|
|
{
|
|
_("Rail Gun Upgrade"),
|
|
_("Computer predicts and compensates for target's movement"),
|
|
_("Increases Rail Gun accuracy"),
|
|
_("All rail guns upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RAIL_D1
|
|
{
|
|
{
|
|
_("Rail Gun Upgrade"),
|
|
_("Improved armor-piercing dart"),
|
|
_("Increases Rail Gun damage"),
|
|
_("All rail guns upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RAIL_ROF1
|
|
{
|
|
{
|
|
_("Rail Gun Upgrade"),
|
|
_("Increased gauss output speeds up reload time"),
|
|
_("Increases Rail Gun ROF"),
|
|
_("All rail guns upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.rpl",
|
|
.audioName = NULL,
|
|
};
|