222 lines
4.9 KiB
Plaintext
222 lines
4.9 KiB
Plaintext
RES_CY_LG2
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{
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{
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_("Cyborg Propulsion Improved"),
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_("New armored construction"),
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_("Increases Body Points"),
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_("All Cyborgs upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.rpl",
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.audioName = NULL,
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};
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RES_WT13_HPV
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Hyper-Velocity Cannon"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_POWU1
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{
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{
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_("Improved Power Generator Performance"),
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_("New Power Generation Technology"),
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_("Gas turbine boosts power output"),
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_("All power generators upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_pow.rpl",
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.audioName = NULL,
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};
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RES_ENGIN2
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{
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{
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_("Research Breakthrough Improves Construction Rates"),
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_("Improved Engineering Techniques"),
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_("Increases construction speed"),
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_("All trucks upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_CBSU2
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{
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{
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_("CB Sensor Improved"),
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_("Improved fire detection systems"),
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_("Extends CB Range"),
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_("All CB sensors upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_VCBSTW1
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{
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{
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_("New Systems Tower Available"),
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_("VTOL CB Tower detects enemy indirect fire batteries"),
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_("Orders assigned VTOLs to attack the enemy batteries"),
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_("VTOLs attack until enemy battery is suppressed"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_VCBSU2
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{
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{
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_("VTOL CB Improved"),
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_("Improved fire detection systems"),
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_("Extends VTOL CB Range"),
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_("All VTOL CB sensors upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_VSTW1
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{
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{
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_("New Systems Tower Available"),
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_("VTOL Strike Tower detects approaching enemies"),
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_("Assigned VTOLs attack the enemy units"),
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_("Strike mission continues until enemy destroyed or they retreat"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_VSTU1
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{
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{
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_("New Systems Turret Available"),
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_("VTOL Strike turret used to spot targets"),
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_("Assigned VTOLs attack the designated targets"),
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_("Select new targets to continue the VTOL strikes"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_VS2
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{
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{
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_("VTOL Strike Improved"),
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_("Improved target recognition systems"),
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_("Extends VTOL Strike Range"),
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_("All VTOL Strike sensors upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_W_AAAC2
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{
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{
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_("AA Upgrade"),
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_("Self-guided rocket powered shells"),
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_("Increases AA accuracy"),
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_("All AA weapons upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_BMB3
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{
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{
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_("New Bomb Bay Available"),
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_("Drops incendiary bombs"),
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_("Best Targets: Bunkers and Hardpoints"),
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_("Body Points: Low"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_BAC2
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{
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{
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_("Bombsight Upgrade"),
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_("Laser designator paints and guides bombs to the target"),
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_("Increases Bombing accuracy"),
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_("All bomb bays upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_MG_ROF3
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{
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{
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_("Machinegun Upgrade"),
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_("Robotic advances make new chaingun upgrade available"),
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_("Increases Machinegun ROF"),
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_("All machineguns upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_M_AC2
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{
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{
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_("Mortar Upgrade"),
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_("Shells detect and home to thermal heat signatures"),
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_("Increases Mortar accuracy"),
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_("All mortars upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_RHOW
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{
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{
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_("New Indirect Fire Weapon Available"),
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_("105mm multi-barrel Howitzer may be assigned to a sensor"),
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_("Best Targets: Base Structures, infantry, wheeled vehicles"),
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_("Body Points: Low"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_MG4
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{
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{
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_("New Weapon Turret Available"),
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_("Multi-barrel, rapid-fire machinegun"),
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_("Best Targets: Infantry, base structures, wheeled vehicles"),
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_("Replaces all machineguns"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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