warzone2100/data/base/messages/resmessages23.rmsg

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RES_CY_LG2
{
{
_("Cyborg Propulsion Improved"),
_("New armored construction"),
_("Increases Body Points"),
_("All Cyborgs upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_WT13_HPV
{
{
_("New Defensive Structure Available"),
_("Armored hardpoint with Hyper-Velocity Cannon"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_POWU1
{
{
_("Improved Power Generator Performance"),
_("New Power Generation Technology"),
_("Gas turbine boosts power output"),
_("All power generators upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_pow.rpl",
.audioName = NULL,
};
RES_ENGIN2
{
{
_("Research Breakthrough Improves Construction Rates"),
_("Improved Engineering Techniques"),
_("Increases construction speed"),
_("All trucks upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_CBSU2
{
{
_("CB Sensor Improved"),
_("Improved fire detection systems"),
_("Extends CB Range"),
_("All CB sensors upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_VCBSTW1
{
{
_("New Systems Tower Available"),
_("VTOL CB Tower detects enemy indirect fire batteries"),
_("Orders assigned VTOLs to attack the enemy batteries"),
_("VTOLs attack until enemy battery is suppressed"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_VCBSU2
{
{
_("VTOL CB Improved"),
_("Improved fire detection systems"),
_("Extends VTOL CB Range"),
_("All VTOL CB sensors upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_VSTW1
{
{
_("New Systems Tower Available"),
_("VTOL Strike Tower detects approaching enemies"),
_("Assigned VTOLs attack the enemy units"),
_("Strike mission continues until enemy destroyed or they retreat"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_VSTU1
{
{
_("New Systems Turret Available"),
_("VTOL Strike turret used to spot targets"),
_("Assigned VTOLs attack the designated targets"),
_("Select new targets to continue the VTOL strikes"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_VS2
{
{
_("VTOL Strike Improved"),
_("Improved target recognition systems"),
_("Extends VTOL Strike Range"),
_("All VTOL Strike sensors upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_W_AAAC2
{
{
_("AA Upgrade"),
_("Self-guided rocket powered shells"),
_("Increases AA accuracy"),
_("All AA weapons upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_BMB3
{
{
_("New Bomb Bay Available"),
_("Drops incendiary bombs"),
_("Best Targets: Bunkers and Hardpoints"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_BAC2
{
{
_("Bombsight Upgrade"),
_("Laser designator paints and guides bombs to the target"),
_("Increases Bombing accuracy"),
_("All bomb bays upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_MG_ROF3
{
{
_("Machinegun Upgrade"),
_("Robotic advances make new chaingun upgrade available"),
_("Increases Machinegun ROF"),
_("All machineguns upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_M_AC2
{
{
_("Mortar Upgrade"),
_("Shells detect and home to thermal heat signatures"),
_("Increases Mortar accuracy"),
_("All mortars upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RHOW
{
{
_("New Indirect Fire Weapon Available"),
_("105mm multi-barrel Howitzer may be assigned to a sensor"),
_("Best Targets: Base Structures, infantry, wheeled vehicles"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_MG4
{
{
_("New Weapon Turret Available"),
_("Multi-barrel, rapid-fire machinegun"),
_("Best Targets: Infantry, base structures, wheeled vehicles"),
_("Replaces all machineguns"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};