198 lines
5.2 KiB
C++
198 lines
5.2 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lib/framework/frame.h"
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#include "lib/framework/opengl.h"
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#include <stdlib.h>
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#include <string.h>
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#include "lib/framework/string_ext.h"
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#include "lib/ivis_opengl/ivisdef.h"
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#include "lib/ivis_opengl/piestate.h"
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#include "lib/ivis_opengl/pieclip.h"
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#include "lib/ivis_opengl/pieblitfunc.h"
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#include "lib/ivis_opengl/piepalette.h"
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#include "lib/ivis_opengl/textdraw.h"
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#include "lib/ivis_opengl/bitimage.h"
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#include "src/multiplay.h"
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#define ASCII_SPACE (32)
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#define ASCII_NEWLINE ('@')
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#define ASCII_COLOURMODE ('#')
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/** Draws formatted text with word wrap, long word splitting, embedded newlines
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* (uses '@' rather than '\n') and colour toggle mode ('#') which enables or
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* disables font colouring.
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*
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* @param String the string to display.
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* @param x,y X and Y coordinates of top left of formatted text.
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* @param width the maximum width of the formatted text (beyond which line
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* wrapping is used).
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* @param justify The alignment style to use, which is one of the following:
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* FTEXT_LEFTJUSTIFY, FTEXT_CENTRE or FTEXT_RIGHTJUSTIFY.
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* @return the Y coordinate for the next text line.
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*/
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int iV_DrawFormattedText(const char* String, UDWORD x, UDWORD y, UDWORD Width, UDWORD Justify)
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{
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char FString[256];
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char FWord[256];
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int i;
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int jx = x; // Default to left justify.
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int jy = y;
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UDWORD WWidth;
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int TWidth;
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const char* curChar = String;
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while (*curChar != 0)
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{
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bool GotSpace = false;
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bool NewLine = false;
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// Reset text draw buffer
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FString[0] = 0;
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WWidth = 0;
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// Parse through the string, adding words until width is achieved.
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while (*curChar != 0 && WWidth < Width && !NewLine)
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{
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const char* startOfWord = curChar;
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const unsigned int FStringWidth = iV_GetTextWidth(FString);
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// Get the next word.
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i = 0;
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for (; *curChar != 0
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&& *curChar != ASCII_SPACE
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&& *curChar != ASCII_NEWLINE
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&& *curChar != '\n';
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++i, ++curChar)
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{
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if (*curChar == ASCII_COLOURMODE) // If it's a colour mode toggle char then just add it to the word.
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{
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FWord[i] = *curChar;
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// this character won't be drawn so don't deal with its width
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continue;
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}
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// Update this line's pixel width.
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WWidth = FStringWidth + iV_GetCountedTextWidth(FWord, i + 1);
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// If this word doesn't fit on the current line then break out
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if (WWidth > Width)
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{
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break;
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}
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// If width ok then add this character to the current word.
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FWord[i] = *curChar;
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}
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// Don't forget the space.
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if (*curChar == ASCII_SPACE)
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{
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// Should be a space below, not '-', but need to work around bug in QuesoGLC
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// which was fixed in CVS snapshot as of 2007/10/26, same day as I reported it :) - Per
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WWidth += iV_GetCharWidth('-');
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if (WWidth <= Width)
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{
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FWord[i] = ' ';
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++i;
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++curChar;
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GotSpace = true;
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}
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}
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// Check for new line character.
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else if (*curChar == ASCII_NEWLINE
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|| *curChar == '\n')
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{
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if (!bMultiPlayer)
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{
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NewLine = true;
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}
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++curChar;
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}
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// If we've passed a space on this line and the word goes past the
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// maximum width and this isn't caused by the appended space then
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// rewind to the start of this word and finish this line.
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if (GotSpace
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&& WWidth > Width
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&& FWord[i - 1] != ' ')
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{
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// Skip back to the beginning of this
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// word and draw it on the next line
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curChar = startOfWord;
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break;
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}
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// Terminate the word.
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FWord[i] = 0;
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// And add it to the output string.
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sstrcat(FString, FWord);
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}
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// Remove trailing spaces, useful when doing center alignment.
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{
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// Find the string length (the "minus one" part
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// guarantees that we get the length of the string, not
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// the buffer size required to contain it).
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size_t len = strnlen1(FString, sizeof(FString)) - 1;
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for (; len != 0; --len)
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{
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// As soon as we encounter a non-space character, break out
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if (FString[len] != ASCII_SPACE)
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break;
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// Cut off the current space character from the string
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FString[len] = '\0';
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}
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}
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TWidth = iV_GetTextWidth(FString);
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// Do justify.
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switch (Justify)
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{
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case FTEXT_CENTRE:
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jx = x + (Width - TWidth) / 2;
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break;
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case FTEXT_RIGHTJUSTIFY:
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jx = x + Width - TWidth;
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break;
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case FTEXT_LEFTJUSTIFY:
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jx = x;
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break;
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}
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// draw the text.
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iV_DrawText(FString, jx, jy);
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// and move down a line.
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jy += iV_GetTextLineSize();
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}
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return jy;
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}
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