51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// orderdef.h
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//
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// order releated structures.
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#ifndef _orderdef_h
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#define _orderdef_h
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// data for barbarians retreating
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typedef struct _run_data
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{
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Vector2i sPos; // position to retreat to
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uint8_t forceLevel; // number of units below which might run
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uint8_t healthLevel; // %health value below which to turn and run - FOR GROUPS ONLY
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uint8_t leadership; // basic chance to run
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} RUN_DATA;
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typedef struct _droid_order_data
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{
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SDWORD order;
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UWORD x,y;
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UWORD x2,y2;
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BASE_OBJECT *psObj;
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BASE_STATS *psStats;
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} DROID_ORDER_DATA;
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extern RUN_DATA asRunData[MAX_PLAYERS]; // retreat positions for the players
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extern void orderDroidBase(DROID *psDroid, DROID_ORDER_DATA *psOrder);
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#endif
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