warzone2100/src/orderdef.h

51 lines
1.5 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// orderdef.h
//
// order releated structures.
#ifndef _orderdef_h
#define _orderdef_h
// data for barbarians retreating
typedef struct _run_data
{
Vector2i sPos; // position to retreat to
uint8_t forceLevel; // number of units below which might run
uint8_t healthLevel; // %health value below which to turn and run - FOR GROUPS ONLY
uint8_t leadership; // basic chance to run
} RUN_DATA;
typedef struct _droid_order_data
{
SDWORD order;
UWORD x,y;
UWORD x2,y2;
BASE_OBJECT *psObj;
BASE_STATS *psStats;
} DROID_ORDER_DATA;
extern RUN_DATA asRunData[MAX_PLAYERS]; // retreat positions for the players
extern void orderDroidBase(DROID *psDroid, DROID_ORDER_DATA *psOrder);
#endif