warzone2100/src/lighting.h

61 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* Lighting.h - Alex */
#include "lib/ivis_common/pietypes.h"
#define FOG_FLAGS 7
#define FOG_BACKGROUND 1
#define FOG_DISTANCE 2
#define FOG_GROUND 4
#define FOG_ENABLED 8
extern UDWORD fogStatus;
extern Vector3f theSun;
typedef enum _lightcols
{
LIGHT_RED,
LIGHT_GREEN,
LIGHT_BLUE,
LIGHT_YELLOW,
LIGHT_WHITE
}LIGHT_COLOUR;
typedef struct _light
{
Vector3i position;
UBYTE type;
UDWORD range;
LIGHT_COLOUR colour;
} LIGHT;
extern void processLight(LIGHT *psLight);
//extern void initLighting( void );
extern void initLighting(UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2);
extern void lightValueForTile(UDWORD tileX, UDWORD tileY);
extern void calcTileIllum(UDWORD tileX, UDWORD tileY);
extern void doBuildingLights( void );
extern void UpdateFogDistance(float distance);
extern void calcDroidIllumination(DROID *psDroid);
//darkens down the tiles that are outside the scroll limits
extern void setScrollLimitLighting(void);
extern void findSunVector(void);