232 lines
5.3 KiB
C
232 lines
5.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* CmdDroid.c
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*
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* Code for command droids
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "objects.h"
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#include "cmddroiddef.h"
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#include "cmddroid.h"
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#include "lib/gamelib/gtime.h"
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#include "group.h"
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#include "order.h"
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#include "multiplay.h"
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extern UDWORD selectedPlayer;
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// the current command droid target designator for IDF structures
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DROID *apsCmdDesignator[MAX_PLAYERS];
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// whether experience should be boosted due to a multi game
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static BOOL bMultiExpBoost = FALSE;
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// Initialise the command droids
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BOOL cmdDroidInit(void)
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{
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memset(apsCmdDesignator, 0, sizeof(DROID *)*MAX_PLAYERS);
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return TRUE;
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}
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// ShutDown the command droids
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void cmdDroidShutDown(void)
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{
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}
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// Make new command droids available
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void cmdDroidAvailable(BRAIN_STATS *psBrainStats, SDWORD player)
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{
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}
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// update the command droids
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void cmdDroidUpdate(void)
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{
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SDWORD i;
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for(i=0; i<MAX_PLAYERS; i++)
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{
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if (apsCmdDesignator[i] && apsCmdDesignator[i]->died)
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{
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apsCmdDesignator[i] = NULL;
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}
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}
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}
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// add a droid to a command group
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void cmdDroidAddDroid(DROID *psCommander, DROID *psDroid)
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{
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DROID_GROUP *psGroup;
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if (psCommander->psGroup == NULL)
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{
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if (!grpCreate(&psGroup))
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{
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return;
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}
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grpJoin(psGroup, psCommander);
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psDroid->group = UBYTE_MAX;
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}
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if (grpNumMembers(psCommander->psGroup) < cmdDroidMaxGroup(psCommander))
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{
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grpJoin(psCommander->psGroup, psDroid);
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psDroid->group = UBYTE_MAX;
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// set the secondary states for the unit
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secondarySetState(psDroid, DSO_ATTACK_RANGE, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_ARANGE_MASK));
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secondarySetState(psDroid, DSO_REPAIR_LEVEL, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_REPLEV_MASK));
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secondarySetState(psDroid, DSO_ATTACK_LEVEL, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_ALEV_MASK));
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secondarySetState(psDroid, DSO_HALTTYPE, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_HALT_MASK));
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orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander);
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}
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}
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// return the current target designator for a player
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DROID *cmdDroidGetDesignator(UDWORD player)
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{
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return apsCmdDesignator[player];
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}
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// set the current target designator for a player
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void cmdDroidSetDesignator(DROID *psDroid)
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{
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if (psDroid->droidType != DROID_COMMAND)
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{
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return;
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}
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apsCmdDesignator[psDroid->player] = psDroid;
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}
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// set the current target designator for a player
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void cmdDroidClearDesignator(UDWORD player)
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{
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apsCmdDesignator[player] = NULL;
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}
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// get the index of the command droid
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SDWORD cmdDroidGetIndex(DROID *psCommander)
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{
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SDWORD index = 1;
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DROID *psCurr;
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if (psCommander->droidType != DROID_COMMAND)
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{
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return 0;
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}
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for(psCurr=apsDroidLists[psCommander->player]; psCurr; psCurr=psCurr->psNext)
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{
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if (psCurr->droidType == DROID_COMMAND &&
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psCurr->id < psCommander->id)
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{
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index += 1;
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}
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}
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return index;
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}
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// note that commander experience should be increased
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void cmdDroidMultiExpBoost(BOOL bDoit)
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{
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bMultiExpBoost = bDoit;
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}
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BOOL cmdGetDroidMultiExpBoost()
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{
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return bMultiExpBoost;
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}
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// get the maximum group size for a command droid
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unsigned int cmdDroidMaxGroup(DROID *psCommander)
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{
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return getDroidLevel(psCommander) * 2 + MIN_CMD_GROUP_DROIDS;
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}
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// update the kills of a command droid if psKiller is in a command group
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void cmdDroidUpdateKills(DROID *psKiller, float experienceInc)
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{
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DROID *psCommander;
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ASSERT( psKiller != NULL,
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"cmdUnitUpdateKills: invalid Unit pointer" );
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if ( (psKiller->psGroup != NULL) &&
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(psKiller->psGroup->type == GT_COMMAND) )
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{
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psCommander = psKiller->psGroup->psCommander;
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psCommander->experience += experienceInc;
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}
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}
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// get the level of a droids commander, if any
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unsigned int cmdGetCommanderLevel(DROID *psDroid)
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{
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DROID *psCommander;
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ASSERT( psDroid != NULL,
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"cmdGetCommanderLevel: invalid droid pointer" );
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// If this droid is not the member of a Commander's group
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// Return an experience level of 0
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if ((psDroid->psGroup == NULL) ||
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(psDroid->psGroup->type != GT_COMMAND))
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{
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return 0;
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}
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// Retrieve this group's commander
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psCommander = psDroid->psGroup->psCommander;
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// Return the experience level of this commander
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return getDroidLevel(psCommander);
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}
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// Selects all droids for a given commander
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void cmdSelectSubDroids(DROID *psDroid)
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{
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DROID *psCurr;
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for (psCurr = apsDroidLists[selectedPlayer]; psCurr; psCurr = psCurr->psNext)
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{
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if( (psCurr->psGroup!=NULL) && (psCurr->psGroup->type == GT_COMMAND) )
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{
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if(psCurr->psGroup->psCommander == psDroid)
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{
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// psCurr->selected = TRUE;
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SelectDroid(psCurr);
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}
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}
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}
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}
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