107 lines
3.9 KiB
Plaintext
107 lines
3.9 KiB
Plaintext
Warzone 2100 ReDev
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0) Welcome back !
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Warzone 2100 was an innovative 3D real-time strategy game back in 1999, and most
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will agree it didn't enjoy the commercial success it should have had. The game's
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source code was liberated on December 6th, 2004, under a GPL license (see
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COPYING in this directory for details). Soon after that, the Warzone 2100 ReDev
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project was formed to take care of its future.
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Our goal is to make warzone run on all possible platforms. Therefore, we
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stripped the original code of all proprietary technologies and replaced them
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with cross-platform and free equivalents, like OpenGL, OpenAL, etc... Right
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now, Warzone 2100 works very well on Windows and GNU/Linux, and we have even
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heard of it running on BSD with no particular issue.
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What you get here is the early product of our collective work. We're not pros,
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we just like the game, so bear with us, and feel free to join us if you think
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you can do better. We can be found at :
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http://www.realtimestrategies.net/forums/index.php
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You'll have most chances to find us in the development section.
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1) Command-line options.
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Once the game is installed (see INSTALL in this directory), you can run it by
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changing to its directory and typing './warzone'. Here's a few of the most
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common command line options :
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-fullscreen : runs in a full-screen window
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-window : runs in a window
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-WIDTHxHEIGHT : runs at WIDTH times HEIGHT resolution, replace WIDTH
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and HEIGHT with your dimensions of choice. Beware, though,
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as it needs to be a resolution supported by your X server.
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Note that you do need to type the dash in front of the option, like this :
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./warzone -fullscreen -1280x960
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(this is my prefered mode).
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The fullscreen/window modes and the resolution are stored, so they only need to
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be specified once, or when you want to change them. So,
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./warzone
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will start in fullscreen and in 1280x960 because this is what I specified just
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before (remember ?).
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For more groovy command-line options, check src/clparse.c (yes, we promise we'll
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document this properly some day).
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If you are on Linux and using X11, you can dynamically switch between windowed
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mode and fullscreen using ALT+ENTER at any time.
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2) Configuration
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When you start Warzone 2100 for the first time, a '.warzone2100' directory
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is created in your home directory. A certain number of files are also created in
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it, the most important being the one called 'config'. In case you are upgrading
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from a previous version and experience problems, try and remove this
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'~/.warzone2100/config' file.
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3) Music
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As the original game music is part of the data that was not liberated, we are
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reintroducing music, but in a different way. We use a playlist system that can
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point to any ogg or mp3 file in you filesystem. This is still experimental, and
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we are gradually making this more useable.
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The following playlists are read, in this order, and only the first playlist
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found is used :
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- ~/.warzone2100/music/music.wpl
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- <whereverwarzoneisinstalled>/music/music.wpl
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Playlist example :
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--------------------------------------------------------------------------------
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[game]
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path=.
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shuffle=yes
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neos_aurore.ogg
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neos_chocolat.ogg
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neos_down.ogg
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neos_esperance.ogg
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neos_indy.ogg
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[menu]
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path=.
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neos_symphonie_du_vide.ogg
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--------------------------------------------------------------------------------
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In this example, there are 6 songs played in random order while playing a game,
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and one song only when going around in the menu.
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"shuffle=yes" specifies you want the songs for a given category (game or menu)
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to be played in random order. If you want it for both categories, you need to
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specify it in both of them.
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"path" can be anything you wish. If it's ".", the path is the directory where
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the playlist is found. If no path is set, all filenames must be given with
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absolute path. All filenames must be lowercase.
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ogg and mp3 files are supported (provided all necessary libs are installed).
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The Warzone 2100 ReDev team.
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