warzone2100/lib
Giel van Schijndel fbf03af195 * Remove macros:
* ROUND: replace by a static inline function (math_round) instead
  * FRACTCONST: this macro just cast both of its arguments to float and then divide the first by the second
  * MAKEFRACT_D: this macro would cast to FRACT_D (which was typedef'd as float but should have been typedef'd as double); so cast to double instead (where required)
  * FRACTmul_D: would cast both of its arguments to FRACT_D and multiply them
  * FRACTdiv_D: would cast both of its arguments to FRACT_D and divide the first by the second
  * MAKEINT & MAKEINT_D (where #defined the same); this macro would just cast to SDWORD (aka "int" or "signed int")

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3152 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 13:57:19 +00:00
..
framework * Remove macros: 2007-12-24 13:57:19 +00:00
gamelib Patch #872 by Buginator. Untested by me since in Bugs we trust. ;) 2007-12-09 19:10:34 +00:00
ivis_common Remove unused palette defines 2007-12-22 16:55:39 +00:00
ivis_opengl Turn IMD min and max dimensions into vectors. 2007-12-21 17:34:23 +00:00
netplay Fix warning about redefinition of MIN/MAX on OS X (as arpa/inet.h also contains MIN MAX macros) 2007-12-16 18:32:38 +00:00
script * Get rid of a large quantity of unused parameters 2007-12-10 23:15:46 +00:00
sequence Patch #872 by Buginator. Untested by me since in Bugs we trust. ;) 2007-12-09 19:10:34 +00:00
sound * Add a new cheat/debug-command "showsamples" 2007-12-19 20:17:54 +00:00
widget * Make sure not to use if (incorrect-condition) { ASSERT(FALSE, ...); }; instead use ASSERT(correct-condition, ...); 2007-12-22 21:10:51 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00