78 lines
2.4 KiB
C
78 lines
2.4 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* WidgInt.h
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*
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* Internal widget library definitions
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*/
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#ifndef _widgint_h
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#define _widgint_h
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#include "lib/framework/input.h"
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/* Control whether to use malloc for widgets */
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#define W_USE_MALLOC FALSE
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/* Control whether the internal widget string heap should be used */
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#define W_USE_STRHEAP FALSE
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/* Set the id number for widgRunScreen to return */
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extern void widgSetReturn(WIDGET *psWidget);
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/* Find a widget in a screen from its ID number */
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extern WIDGET *widgGetFromID(W_SCREEN *psScreen, UDWORD id);
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/* Get a string from the string heap */
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extern BOOL widgAllocString(char **ppStr);
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/* Get a string from the heap and copy in some data.
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* The string to copy will be truncated if it is too long.
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*/
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extern BOOL widgAllocCopyString(char **ppDest, char *pSrc);
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/* Copy one string to another
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* The string to copy will be truncated if it is longer than WIDG_MAXSTR.
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*/
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extern void widgCopyString(char *pDest, char *pSrc);
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/* Return a string to the string heap */
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extern void widgFreeString(char *pStr);
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/* Release a list of widgets */
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extern void widgReleaseWidgetList(WIDGET *psWidgets);
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/* Call the correct function for mouse over */
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extern void widgHiLite(WIDGET *psWidget, W_CONTEXT *psContext);
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/* Call the correct function for mouse moving off */
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extern void widgHiLiteLost(WIDGET *psWidget, W_CONTEXT *psContext);
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/* Call the correct function for loss of focus */
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extern void widgFocusLost(WIDGET *psWidget);
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/* Set the keyboard focus for the screen */
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extern void screenSetFocus(W_SCREEN *psScreen, WIDGET *psWidget);
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/* Clear the keyboard focus */
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extern void screenClearFocus(W_SCREEN *psScreen);
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#endif
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