warzone2100/lib
Per Inge Mathisen 3a783743a4 In certain corner cases, buildings could end up not being seen by sensors in true fog of war.
This makes sure that all tiles on which we have buildings are properly seen by sensors.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9501 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:47 +01:00
..
betawidget Minor indentation/spelling fixes in patternManager.[ch]. 2009-05-06 22:29:32 +02:00
exceptionhandler Fix building with PD-ksh on BSD. Reports and some patches from brad0. (svn -r9444) 2010-02-09 20:27:39 +01:00
framework Add Croatian translation by 13KukYNexus666. 2010-02-09 20:27:43 +01:00
gamelib Correctly calculate frameTimeFraction2 - fix bug #482, among many other bugs. 2010-02-09 20:27:41 +01:00
iniparser Use WZ_CPPFLAGS in lib/iniparser/Makefile.am. 2009-11-22 16:19:55 +01:00
ivis_common Replace deprecated libpng variables. 2010-02-09 20:27:40 +01:00
ivis_opengl In certain corner cases, buildings could end up not being seen by sensors in true fog of war. 2010-02-09 20:27:47 +01:00
netplay Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
script cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
sequence Commit Safety0ff's audio fix. 2010-02-09 20:27:08 +01:00
sound Add "Laser satellite firing" and "Incoming laser satellite strike" to the list of occasions that deserve a radar blip representing where they're occurring. 2010-02-09 20:27:16 +01:00
widget cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
Makefile.am As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00
makefile.win32 As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00