warzone2100/tools/pietoaster/game_io.cpp

173 lines
4.6 KiB
C++

/*
* PieToaster is an OpenGL application to edit 3D models in
* Warzone 2100's (an RTS game) PIE 3D model format, which is heavily
* inspired by PieSlicer created by stratadrake.
* Copyright (C) 2007 Carl Hee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game_io.h"
//sets the MouseX,MouseY to invalid 0xFFFF
///mouse x coord on screen
Uint16 MouseX = 0xFFFF;
///mouse y coord on screen
Uint16 MouseY = 0xFFFF;
///mouse x move last frame
Sint16 MouseMoveX = 0;
///mouse y move last frame
Sint16 MouseMoveY = 0;
INPUT_ELEM KeyStates[MAX_KEYS];
INPUT_ELEM MouseStates[MAX_MOUSE_BUTTONS];
///initialize and set Mouse/KeyStates to zero
void inputInitialize(void) {
memset(&KeyStates[0], 0, sizeof(INPUT_ELEM) * MAX_KEYS);
memset(&MouseStates[0], 0, sizeof(INPUT_ELEM) * MAX_MOUSE_BUTTONS);
}
///handles mouse input
void inputButtonMouseEvent(SDL_MouseButtonEvent button, Uint8 newState) {
const Uint16 buttonId = button.button;
if (newState == SDL_MOUSEBUTTONUP) {
MouseStates[buttonId].data |= OH_KEY_UP;
MouseStates[buttonId].duration = 0;
}
else if (newState == SDL_MOUSEBUTTONDOWN) {
MouseStates[buttonId].data |= OH_KEY_DOWN;
}
}
//update the mouse screen x,y
void inputMotionMouseEvent(SDL_MouseMotionEvent motion) {
MouseMoveX = (Sint16)MouseX - (Sint16)motion.x;
MouseMoveY = (Sint16)MouseY - (Sint16)motion.y;
MouseX = motion.x;
MouseY = motion.y;
}
///handles key input
void inputKeyEvent(SDL_KeyboardEvent key, Uint8 newState) {
const Uint16 eventKey = key.keysym.sym;
if (newState == SDL_KEYUP) {
KeyStates[eventKey].data |= OH_KEY_UP;
KeyStates[eventKey].duration = 0;
}
else if (newState == SDL_KEYDOWN) {
KeyStates[eventKey].data |= OH_KEY_DOWN;
}
}
bool isKeyDown(SDLKey key) {
return (KeyStates[key].data & OH_KEY_RELEASE);
}
bool isKeyDoubleDown(SDLKey key) {
return (KeyStates[key].data & OH_KEY_DDOWN && KeyStates[key].data & OH_KEY_RELEASE );
}
bool isKeyHold(SDLKey key) {
return (KeyStates[key].duration);
}
bool isMouseButtonDown(Uint8 button) {
return (MouseStates[button].data & OH_KEY_RELEASE);
}
bool isMouseButtonDoubleDown(Uint8 button) {
return (MouseStates[button].data & OH_KEY_DDOWN && MouseStates[button].data & OH_KEY_RELEASE);
}
bool isMouseButtonHold(Uint8 button) {
return (MouseStates[button].duration);
}
///per-frame input update
void inputUpdate(void) {
Uint32 timeDiff, i;
const Uint32 currTicks = SDL_GetTicks();
for (i = 0;i < MAX_KEYS;i++) {
if (KeyStates[i].data) {
timeDiff = currTicks - KeyStates[i].lastDown;
if (KeyStates[i].data & OH_KEY_RELEASE)
{
KeyStates[i].data = 0;
}
if (KeyStates[i].data & OH_KEY_UP)
{
KeyStates[i].data |= OH_KEY_RELEASE;
KeyStates[i].lastDown = 0;
}
if (KeyStates[i].data & OH_KEY_DOWN) {
if (timeDiff)
{
if (!(KeyStates[i].data & OH_KEY_RELEASE)) {
KeyStates[i].data |= OH_KEY_HOLD;
KeyStates[i].duration += timeDiff;
}
else if (timeDiff <= KEY_DDOWN_TIMER) {
KeyStates[i].data |= OH_KEY_DDOWN;
KeyStates[i].lastDown = currTicks;
}
else {
KeyStates[i].duration = 0;
KeyStates[i].lastDown = currTicks;
}
}
}
}
}
for (i = 0;i < MAX_MOUSE_BUTTONS;i++) {
if (MouseStates[i].data) {
timeDiff = currTicks - MouseStates[i].lastDown;
if (MouseStates[i].data & OH_KEY_RELEASE)
{
MouseStates[i].data = 0;
}
if (MouseStates[i].data & OH_KEY_UP)
{
MouseStates[i].data |= OH_KEY_RELEASE;
MouseStates[i].lastDown = 0;
}
if (MouseStates[i].data & OH_KEY_DOWN) {
if (timeDiff)
{
if (!(MouseStates[i].data & OH_KEY_RELEASE)) {
MouseStates[i].data |= OH_KEY_HOLD;
MouseStates[i].duration += timeDiff;
}
else if (timeDiff <= KEY_DDOWN_TIMER) {
MouseStates[i].data |= OH_KEY_DDOWN;
MouseStates[i].data |= OH_KEY_RELEASE;
MouseStates[i].lastDown = currTicks;
}
else {
MouseStates[i].duration = 0;
MouseStates[i].data |= OH_KEY_RELEASE;
MouseStates[i].lastDown = currTicks;
}
}
}
}
}
}