52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* ivispatch.h
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*
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* patches old ivis defines to new pie defines allows both definitions to run concurrently .
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*
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*/
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/***************************************************************************/
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#ifndef _ivispatch_h
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#define _ivispatch_h
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#include "lib/framework/frame.h"
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#include "pietypes.h"
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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//matrixstuff
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#define iV_MatrixBegin pie_MatBegin
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#define iV_MatrixEnd pie_MatEnd
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#define iV_MatrixRotateX pie_MatRotX
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#define iV_MatrixRotateY pie_MatRotY
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#define iV_MatrixRotateZ pie_MatRotZ
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#define iV_TRANSLATE pie_TRANSLATE
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#define iV_SIN SIN
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#define iV_COS COS
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#endif // _ivispatch_h
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