34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _netlog_h
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#define _netlog_h
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#include "lib/framework/frame.h"
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#include "netplay.h"
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BOOL NETstartLogging(void);
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BOOL NETstopLogging(void);
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BOOL NETlogEntry( const char *str, UDWORD a, UDWORD b );
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void NETlogPacket(NETMSG *msg, BOOL received);
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#endif // _netlog_h
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