warzone2100/lib/ivis_common
i-nod d3f1d77aed Correctly propagate TCMask settings through PIE levels, so it will works for animated objects too.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10530 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
..
Makefile.am
bitimage.c
bitimage.h
imd.c
imd.h Remove 256 scale value from texture matrix. Closes #1678. 2010-03-16 15:47:55 +01:00
imdload.c Correctly propagate TCMask settings through PIE levels, so it will works for animated objects too. 2010-04-12 11:59:33 +02:00
ivi.h
ivis_common.vcproj
ivisdef.h Remove 256 scale value from texture matrix. Closes #1678. 2010-03-16 15:47:55 +01:00
ivispatch.h
makefile.win32
pieblitfunc.h
pieclip.c
pieclip.h
piedef.h
piefunc.h - Use additive blending instead of alpha blending for construction/deconstruction lines (regression from 2.3). 2010-03-20 12:49:47 +01:00
piemode.h
piepalette.h Move all hard-coded colours (except map preview ones) into the palette file. Pass a PIELIGHT to widgSetColour() instead of RGB. 2010-04-12 11:59:30 +02:00
piestate.c Fixed terrain drawing code that was making the iVis state invalid. 2010-03-21 09:30:51 +01:00
piestate.h Fixed terrain drawing code that was making the iVis state invalid. 2010-03-21 09:30:51 +01:00
pietypes.h
png_util.c
png_util.h
rendmode.h
tex.h
textdraw.h