509 lines
12 KiB
C
509 lines
12 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_LIB_SOUND_AUDIO_ID_H__
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#define __INCLUDED_LIB_SOUND_AUDIO_ID_H__
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#if defined(__cplusplus)
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extern "C"
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{
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#endif
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/* INGAME AUDIO */
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typedef enum
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{
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NO_SOUND = -1,
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/* Beeps */
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ID_SOUND_WINDOWCLOSE,
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ID_SOUND_WINDOWOPEN,
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ID_SOUND_SELECT,
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ID_SOUND_BUTTON_CLICK_5,
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FE_AUDIO_MESSAGEEND,
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ID_SOUND_ZOOM_ON_RADAR,
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ID_SOUND_BUILD_FAIL,
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ID_SOUND_MESSAGEEND,
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ID_SOUND_GAME_SHUTDOWN,
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/* Design */
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ID_SOUND_TURRET_SELECTED,
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ID_SOUND_BODY_SELECTED,
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ID_SOUND_PROPULSION_SELECTED,
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ID_SOUND_DESIGN_COMPLETED,
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/* Structures */
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ID_SOUND_CONSTRUCTION_STARTED,
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ID_SOUND_STRUCTURE_COMPLETED,
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ID_SOUND_STRUCTURE_UNDER_ATTACK,
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ID_SOUND_STRUCTURE_REPAIR_IN_PROGRESS,
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ID_SOUND_STRUCTURE_DEMOLISHED,
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/* Power */
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ID_SOUND_POWER_GENERATOR_UNDER_ATTACK,
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ID_SOUND_POWER_GENERATOR_DESTROYED,
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ID_SOUND_POWER_LOW,
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ID_SOUND_RESOURCE_HERE,
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ID_SOUND_DERRICK_UNDER_ATTACK,
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ID_SOUND_DERRICK_DESTROYED,
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ID_SOUND_RESOURCE_DEPLETED,
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ID_SOUND_POWER_TRANSFER_IN_PROGRESS,
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ID_SOUND_POWER_GENERATOR_REQUIRED,
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/* Research */
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ID_SOUND_RESEARCH_FACILITY_REQUIRED,
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ID_SOUND_ARTIFACT,
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ID_SOUND_ARTIFACT_RECOVERED,
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ID_SOUND_NEW_RESEARCH_PROJ_AVAILABLE,
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ID_SOUND_NEW_STRUCTURE_AVAILABLE,
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ID_SOUND_NEW_COMPONENT_AVAILABLE,
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ID_SOUND_NEW_CYBORG_AVAILABLE,
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ID_SOUND_RESEARCH_COMPLETED,
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ID_SOUND_MAJOR_RESEARCH,
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ID_SOUND_STRUCTURE_RESEARCH_COMPLETED,
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ID_SOUND_POWER_RESEARCH_COMPLETED,
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ID_SOUND_COMPUTER_RESEARCH_COMPLETED,
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ID_SOUND_VEHICLE_RESEARCH_COMPLETED,
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ID_SOUND_SYSTEMS_RESEARCH_COMPLETED,
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ID_SOUND_WEAPON_RESEARCH_COMPLETED,
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ID_SOUND_CYBORG_RESEARCH_COMPLETED,
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/* Production */
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ID_SOUND_PRODUCTION_STARTED,
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ID_SOUND_DROID_COMPLETED,
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ID_SOUND_PRODUCTION_PAUSED,
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ID_SOUND_PRODUCTION_CANCELLED,
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ID_SOUND_DELIVERY_POINT_ASSIGNED,
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ID_SOUND_DELIVERY_POINT_ASSIGNED_TO,
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/* Repair */
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ID_SOUND_UNIT_REPAIRED,
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/* Detection */
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ID_SOUND_SCAVENGERS_DETECTED,
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ID_SOUND_SCAVENGER_BASE_DETECTED,
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ID_SOUND_SCAVENGER_OUTPOST_DETECTED,
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ID_SOUND_POWER_RESOURCE,
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ID_SOUND_ARTEFACT_DISC,
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ID_SOUND_ENEMY_UNIT_DETECTED,
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ID_SOUND_ENEMY_BASE_DETECTED,
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ID_SOUND_ALLY_DETECTED,
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ID_SOUND_ENEMY_TRANSPORT_DETECTED,
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ID_SOUND_ENEMY_LZ_DETECTED,
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ID_SOUND_FRIENDLY_LZ_DETECTED,
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ID_SOUND_NEXUS_TOWER_DETECTED,
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ID_SOUND_NEXUS_TURRET_DETECTED,
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ID_SOUND_NEXUS_UNIT_DETECTED,
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ID_SOUND_ENEMY_BATTERY_DETECTED,
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ID_SOUND_ENEMY_VTOLS_DETECTED,
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/* Status */
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ID_SOUND_SCAVENGER_BASE,
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ID_SOUND_SCAVENGER_OUTPOST,
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ID_SOUND_SCAVENGER_OUTPOST_ERADICATED,
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ID_SOUND_SCAVENGER_BASE_ERADICATED,
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ID_SOUND_ENEMY_BASE,
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ID_SOUND_ENEMY_BASE_ERADICATED,
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ID_SOUND_INCOMING_ENEMY_TRANSPORT,
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ID_SOUND_ENEMY_LZ,
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ID_SOUND_LZ1,
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ID_SOUND_LZ2,
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/* Combat */
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ID_SOUND_UNIT_UNDER_ATTACK,
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ID_SOUND_UNIT_DESTROYED,
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ID_SOUND_UNIT_RETREATING,
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ID_SOUND_UNIT_RETURNING_FOR_REPAIR,
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/* Artillery Batteries */
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ID_SOUND_ASSIGNED_TO_SENSOR,
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ID_SOUND_SENSOR_LOCKED_ON,
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ID_SOUND_ASSIGNED_TO_COUNTER_RADAR,
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ID_SOUND_ENEMY_BATTERY_LOCATED,
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ID_SOUND_BATTERY_FIRING_COUNTER_ATTACK,
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/* Vtols */
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ID_SOUND_INTERCEPTORS_LAUNCHED,
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ID_SOUND_REARMING,
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ID_SOUND_VTOLS_ENGAGING,
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ID_SOUND_ASSIGNED,
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ID_SOUND_INTERCEPTORS_ASSIGNED,
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/* Command Console */
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ID_SOUND_COMMAND_CONSOLE_ACTIVATED,
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ID_SOUND_SHORT_RANGE,
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ID_SOUND_LONG_RANGE,
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ID_SOUND_OPTIMUM_RANGE,
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ID_SOUND_RETREAT_AT_MEDIUM_DAMAGE,
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ID_SOUND_RETREAT_AT_HEAVY_DAMAGE,
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ID_SOUND_NO_RETREAT,
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ID_SOUND_FIRE_AT_WILL,
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ID_SOUND_RETURN_FIRE,
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ID_SOUND_CEASEFIRE,
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ID_SOUND_HOLD_POSITION,
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ID_SOUND_GUARD,
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ID_SOUND_PURSUE,
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ID_SOUND_PATROL,
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ID_SOUND_RETURN_TO_LZ,
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ID_SOUND_RECYCLING,
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ID_SOUND_SCATTER,
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/* Tutorial Stuff */
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ID_SOUND_NOT_POSSIBLE_TRY_AGAIN,
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ID_SOUND_NO,
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ID_SOUND_THAT_IS_INCORRECT,
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ID_SOUND_WELL_DONE,
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ID_SOUND_EXCELLENT,
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/* Group and Commander Assignment */
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ID_SOUND_ASSIGNED_TO_COMMANDER,
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ID_SOUND_GROUP_REPORTING,
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ID_SOUND_COMMANDER_REPORTING,
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/* Routing */
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ID_SOUND_ROUTE_OBSTRUCTED,
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ID_SOUND_NO_ROUTE_AVAILABLE,
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/* Transports and LZS */
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ID_SOUND_REINFORCEMENTS_AVAILABLE,
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ID_SOUND_REINFORCEMENTS_IN_TRANSIT,
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ID_SOUND_TRANSPORT_LANDING,
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ID_SOUND_TRANSPORT_UNDER_ATTACK,
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ID_SOUND_TRANSPORT_REPAIRING,
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ID_SOUND_LZ_COMPROMISED,
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ID_SOUND_LZ_CLEAR,
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ID_SOUND_TRANSPORT_RETURNING_TO_BASE,
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ID_SOUND_TRANSPORT_UNABLE_TO_LAND,
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/* Mission Messages */
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ID_SOUND_MISSION_OBJECTIVE,
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ID_SOUND_MISSION_UPDATE,
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ID_SOUND_WARZONE_PAUSED,
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ID_SOUND_WARZONE_ACTIVE,
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ID_SOUND_MISSION_RESULTS,
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ID_SOUND_RESEARCH_STOLEN,
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ID_SOUND_TECHNOLOGY_TAKEN,
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ID_SOUND_INCOMING_TRANSMISSION,
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ID_SOUND_INCOMING_INTELLIGENCE_REPORT,
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ID_SOUND_MISSION_FAILED,
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ID_SOUND_MISSION_SUCCESSFUL,
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ID_SOUND_OBJECTIVE_ACCOMPLISHED,
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ID_SOUND_OBJECTIVE_FAILED,
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ID_SOUND_MISSION_TIMER_ACTIVATED,
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ID_SOUND_10_MINUTES_REMAINING,
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ID_SOUND_5_MINUTES_REMAINING,
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ID_SOUND_3_MINUTES_REMAINING,
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ID_SOUND_2_MINUTES_REMAINING,
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ID_SOUND_1_MINUTE_REMAINING,
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ID_SOUND_UNIT_CAPTURED,
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ID_SOUND_SYSTEM_FAILURE_IMMINENT,
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ID_SOUND_YOU_ARE_DEFEATED,
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ID_SOUND_MISSILE_CODES_DECIPHERED,
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ID_SOUND_1ST_MISSILE_CODES_DECIPHERED,
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ID_SOUND_2ND_MISSILE_CODES_DECIPHERED,
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ID_SOUND_3RD_MISSILE_CODES_DECIPHERED,
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ID_SOUND_MISSILE_CODES_CRACKED,
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ID_SOUND_ENTERING_WARZONE,
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ID_ALLIANCE_ACC,
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ID_ALLIANCE_BRO,
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ID_ALLIANCE_OFF,
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ID_CLAN_ENTER,
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ID_CLAN_EXIT,
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ID_GIFT,
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ID_POWER_TRANSMIT,
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ID_SENSOR_DOWNLOAD,
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ID_TECHNOLOGY_TRANSFER,
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ID_UNITS_TRANSFER,
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/* Group and Commander Voices - Male */
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ID_SOUND_GROUP,
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ID_SOUND_GROUP_0,
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ID_SOUND_GROUP_1,
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ID_SOUND_GROUP_2,
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ID_SOUND_GROUP_3,
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ID_SOUND_GROUP_4,
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ID_SOUND_GROUP_5,
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ID_SOUND_GROUP_6,
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ID_SOUND_GROUP_7,
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ID_SOUND_GROUP_8,
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ID_SOUND_GROUP_9,
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ID_SOUND_REPORTING,
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ID_SOUND_COMMANDER,
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ID_SOUND_COM_SCAVS_DETECTED,
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ID_SOUND_COM_SCAV_BASE_DETECTED,
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ID_SOUND_COM_SCAV_OUTPOST_DETECTED,
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ID_SOUND_COM_RESOURCE_DETECTED,
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ID_SOUND_COM_ARTEFACT_DETECTED,
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ID_SOUND_COM_ENEMY_DETECTED,
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ID_SOUND_COM_ENEMY_BASE_DETECTED,
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ID_SOUND_COM_ALLY_DETECTED,
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ID_SOUND_COM_ENEMY_TRANSPORT_DETECTED,
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ID_SOUND_COM_ENEMY_LZ_DETECTED,
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ID_SOUND_COM_FRIENDLY_LZ_DETECTED,
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ID_SOUND_COM_NEXUS_TOWER_DETECTED,
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ID_SOUND_COM_NEXUS_TURRET_DETECTED,
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ID_SOUND_COM_NEXUS_DETECTED,
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ID_SOUND_COM_ENEMY_BATTERY_DETECTED,
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ID_SOUND_COM_ENEMY_VTOLS_DETECTED,
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ID_SOUND_COM_ROUTE_OBSTRUCTED,
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ID_SOUND_COM_NO_ROUTE_AVAILABLE,
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ID_SOUND_COM_UNABLE_TO_COMPLY,
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ID_SOUND_COM_RETURNING_FOR_REPAIR,
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ID_SOUND_COM_HEADING_FOR_RALLY_POINT,
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/* Radio Clicks */
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ID_SOUND_RADIOCLICK_1,
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ID_SOUND_RADIOCLICK_2,
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ID_SOUND_RADIOCLICK_3,
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ID_SOUND_RADIOCLICK_4,
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ID_SOUND_RADIOCLICK_5,
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ID_SOUND_RADIOCLICK_6,
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/* Transport Pilots */
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ID_SOUND_APPROACHING_LZ,
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ID_SOUND_ALRIGHT_BOYS,
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ID_SOUND_GREEN_LIGHT_IN_5,
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ID_SOUND_GREEN_LIGHT_IN_4,
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ID_SOUND_GREEN_LIGHT_IN_3,
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ID_SOUND_GREEN_LIGHT_IN_2,
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ID_SOUND_GO_GO_GO,
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ID_SOUND_PREPARE_FOR_DUST_OFF,
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/* VTol Pilots */
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/* Ver-1 */
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ID_SOUND_ENEMY_LOCATED1,
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ID_SOUND_ON_OUR_WAY1,
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ID_SOUND_RETURNING_TO_BASE1,
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ID_SOUND_LOCKED_ON1,
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ID_SOUND_COMMENCING_ATTACK_RUN1,
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ID_SOUND_ABORTING_ATTACK_RUN1,
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/* Ver-2 */
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ID_SOUND_ENEMY_LOCATED2,
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ID_SOUND_ON_OUR_WAY2,
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ID_SOUND_RETURNING_TO_BASE2,
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ID_SOUND_LOCKED_ON2,
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ID_SOUND_COMMENCING_ATTACK_RUN2,
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ID_SOUND_ABORTING_ATTACK_RUN2,
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/* Ver-3 */
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ID_SOUND_ENEMY_LOCATED3,
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ID_SOUND_ON_OUR_WAY3,
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ID_SOUND_RETURNING_TO_BASE3,
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ID_SOUND_LOCKED_ON3,
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ID_SOUND_COMMENCING_ATTACK_RUN3,
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ID_SOUND_ABORTING_ATTACK_RUN3,
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/* The Collective */
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ID_SOUND_COLL_CLEANSE_AND_DESTROY,
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ID_SOUND_COLL_DESTROYING_BIOLOGICALS,
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ID_SOUND_COLL_ATTACK,
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ID_SOUND_COLL_FIRE,
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ID_SOUND_COLL_ENEMY_DETECTED,
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ID_SOUND_COLL_ENGAGING,
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ID_SOUND_COLL_STARTING_ATTACK_RUN,
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ID_SOUND_COLL_DIE,
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ID_SOUND_COLL_INTERCEPT_AND_DESTROY,
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ID_SOUND_COLL_ENEMY_DESTROYED,
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/* SFX */
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/* Weapon Sounds */
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ID_SOUND_ROCKET,
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ID_SOUND_ROTARY_LASER,
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ID_SOUND_GAUSSGUN,
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ID_SOUND_LARGE_CANNON,
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ID_SOUND_SMALL_CANNON,
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ID_SOUND_MEDIUM_CANNON,
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ID_SOUND_FLAME_THROWER,
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ID_SOUND_PULSE_LASER,
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ID_SOUND_BEAM_LASER,
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ID_SOUND_MORTAR,
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ID_SOUND_HOWITZ_FLIGHT,
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ID_SOUND_BABA_MG_1,
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ID_SOUND_BABA_MG_2,
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ID_SOUND_BABA_MG_3,
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ID_SOUND_BABA_MG_HEAVY,
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ID_SOUND_BABA_MG_TOWER,
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ID_SOUND_SPLASH,
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ID_SOUND_ASSAULT_MG,
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ID_SOUND_RAPID_CANNON,
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ID_SOUND_HIVEL_CANNON,
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ID_SOUND_NEXUS_TOWER,
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/* Construction sounds */
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ID_SOUND_WELD_1,
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ID_SOUND_WELD_2,
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ID_SOUND_CONSTRUCTION_START,
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ID_SOUND_CONSTRUCTION_LOOP,
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ID_SOUND_CONSTRUCTION_1,
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ID_SOUND_CONSTRUCTION_2,
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ID_SOUND_CONSTRUCTION_3,
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ID_SOUND_CONSTRUCTION_4,
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/* Explosions */
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ID_SOUND_EXPLOSION_SMALL,
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ID_SOUND_EXPLOSION_LASER,
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ID_SOUND_EXPLOSION,
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ID_SOUND_EXPLOSION_ANTITANK,
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ID_SOUND_RICOCHET_1,
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ID_SOUND_RICOCHET_2,
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ID_SOUND_RICOCHET_3,
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ID_SOUND_BARB_SQUISH,
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ID_SOUND_BUILDING_FALL,
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ID_SOUND_NEXUS_EXPLOSION,
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/* Droid Engine Noises */
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ID_SOUND_CONSTRUCTOR_MOVEOFF,
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ID_SOUND_CONSTRUCTOR_MOVE,
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ID_SOUND_CONSTRUCTOR_SHUTDOWN,
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/* Transports */
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ID_SOUND_BLIMP_FLIGHT,
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ID_SOUND_BLIMP_IDLE,
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ID_SOUND_BLIMP_LAND,
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ID_SOUND_BLIMP_TAKE_OFF,
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/* Vtols */
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ID_SOUND_VTOL_LAND,
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ID_SOUND_VTOL_OFF,
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ID_SOUND_VTOL_MOVE,
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/* Treads */
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ID_SOUND_TREAD,
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/* Hovers */
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ID_SOUND_HOVER_MOVE,
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ID_SOUND_HOVER_START,
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ID_SOUND_HOVER_STOP,
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/* Cyborgs */
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ID_SOUND_CYBORG_MOVE,
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/* Buildings */
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ID_SOUND_OIL_PUMP_2,
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ID_SOUND_POWER_HUM,
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ID_SOUND_POWER_SPARK,
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ID_SOUND_STEAM,
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ID_SOUND_ECM_TOWER,
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ID_SOUND_FIRE_ROAR,
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/* Misc */
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ID_SOUND_BARB_SCREAM,
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ID_SOUND_OF_SILENCE,
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/* Extra */
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ID_SOUND_LANDING_ZONE,
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ID_SOUND_SATELLITE_UPLINK,
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ID_SOUND_NASDA_CENTRAL,
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ID_SOUND_NUCLEAR_REACTOR,
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ID_SOUND_SAM_SITE,
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ID_SOUND_MISSILE_SILO,
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ID_SOUND_MISSILE_NME_DETECTED,
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ID_SOUND_STRUCTURE_CAPTURED,
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ID_SOUND_CIVILIAN_RESCUED,
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ID_SOUND_CIVILIANS_RESCUED,
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ID_SOUND_UNITS_RESCUED,
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ID_SOUND_GROUP_RESCUED,
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ID_SOUND_GROUP_CAPTURED,
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ID_SOUND_OBJECTIVE_CAPTURED,
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ID_SOUND_OBJECTIVE_DESTROYED,
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ID_SOUND_STRUCTURE_INFECTED,
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ID_SOUND_GROUP_INFECTED,
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ID_SOUND_OUT_OF_TIME,
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ID_SOUND_ENEMY_ESCAPED,
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ID_SOUND_ENEMY_ESCAPING,
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ID_SOUND_ENEMY_TRANSPORT_LANDING,
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ID_SOUND_TEAM_ALPHA_ERADICATED,
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ID_SOUND_TEAM_BETA_ERADICATED,
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ID_SOUND_TEAM_GAMMA_ERADICATED,
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ID_SOUND_TEAM_ALPHA_RESCUED,
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ID_SOUND_TEAM_BETA_RESCUED,
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ID_SOUND_TEAM_GAMMA_RESCUED,
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ID_SOUND_LASER_SATELLITE_FIRING,
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ID_SOUND_INCOMING_LASER_SAT_STRIKE,
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|
/* Nexus */
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|
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ID_SOUND_NEXUS_DEFENCES_ABSORBED,
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ID_SOUND_NEXUS_DEFENCES_NEUTRALISED,
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|
ID_SOUND_NEXUS_LAUGH1,
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|
ID_SOUND_NEXUS_LAUGH2,
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|
ID_SOUND_NEXUS_LAUGH3,
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ID_SOUND_NEXUS_PRODUCTION_COMPLETED,
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ID_SOUND_NEXUS_RESEARCH_ABSORBED,
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|
ID_SOUND_NEXUS_STRUCTURE_ABSORBED,
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|
ID_SOUND_NEXUS_STRUCTURE_NEUTRALISED,
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|
ID_SOUND_NEXUS_SYNAPTIC_LINK,
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|
ID_SOUND_NEXUS_UNIT_ABSORBED,
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|
ID_SOUND_NEXUS_UNIT_NEUTRALISED,
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|
|
|
/* multiplayer sfx */
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|
|
|
ID_SOUND_CYBORG_GROUND,
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|
ID_SOUND_CYBORG_HEAVY,
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|
ID_SOUND_EMP,
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|
ID_SOUND_LASER_HEAVY,
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|
ID_SOUND_PLASMA_FLAMER,
|
|
ID_SOUND_UPLINK,
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|
|
|
/* added for upgrade - 2/9/99 AB*/
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|
ID_SOUND_LAS_SAT_COUNTDOWN,
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|
|
|
ID_SOUND_BEACON,
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|
|
|
/* Last ID */
|
|
ID_SOUND_NEXT, // Thanks to this dummy we don't have to redefine ID_MAX_SOUND every time in terms of the preceding enum value
|
|
ID_MAX_SOUND = ID_SOUND_NEXT - 1,
|
|
}
|
|
INGAME_AUDIO;
|
|
|
|
INGAME_AUDIO audio_GetIDFromStr(const char *pWavStr);
|
|
|
|
#if defined(__cplusplus)
|
|
}
|
|
#endif
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|
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|
#endif // __INCLUDED_LIB_SOUND_AUDIO_ID_H__
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