warzone2100/lib/gamelib
Dennis Schridde 302a557478 Rename "raw" Makefiles to "win32" Makefiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5402 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-06 14:29:04 +00:00
..
Makefile.am Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
anim.c Fix: warning: 'static' is not at beginning of declaration 2008-06-20 14:04:10 +00:00
anim.h Remove unused defines, prettify animation code a bit, and use same electronic 2008-01-10 22:18:20 +00:00
animobj.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
animobj.h - Constification 2007-06-02 23:01:29 +00:00
audp_lexer.l Work around Flex 2.5.33 implicitly defining yyget_extra() (rather than forward declaring it) 2008-05-17 10:49:33 +00:00
audp_parser.y * Apparently the %destructor feature of Bison is implemented differently for 2.1 than it is for 2.3 (or it is broken in 2.1); so don't use it when compiling with Bison 2.1 (leak memory instead) 2008-05-27 21:37:54 +00:00
gamelib.vcproj Get rid of unnecessary warnings when compiling release build using MSVC. 2008-04-01 15:56:39 +00:00
gtime.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
gtime.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
hashtabl.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
hashtabl.h change_int64_t_to_intptr_t.patch from patch #837 by <cybersphinx> Christian Ohm. 2007-11-08 23:11:59 +00:00
makefile.win32 Rename "raw" Makefiles to "win32" Makefiles 2008-07-06 14:29:04 +00:00
parser.h * Use the lexer_input framework instead of a custom YY_INPUT implementation for audp_lexer.l 2008-05-12 20:29:13 +00:00