328 lines
17 KiB
Plaintext
328 lines
17 KiB
Plaintext
0000-00-00: SVN
|
|
* General:
|
|
* New: Video options menu to allow for things such as resolution to be
|
|
changed without needing to manually edit the config file.
|
|
* New: 'Locked Teams' alliance mode: human players and AIs can play in a team against other teams.
|
|
* New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes.
|
|
* New: Height-map mini-map mode (Default key combination to cycle through mini-map modes: Ctrl+Tab).
|
|
* New: Multi-Turret support for units and structures.
|
|
* New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in circles and engage approaching enemies.
|
|
* New: A more realistic miss/hit evaluation system - allows to dodge projectiles.
|
|
* New: Top, bottom, left, right, front and rear armor types for units.
|
|
* New: Improved scripting language documentation.
|
|
* New: UTF-8 and font rendering support added (aids in i18n). This depends on QuesoGLC.
|
|
* Fix: Skirmish difficulty slider now applies settings to the right players.
|
|
* Campaign Mode:
|
|
* Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to Mini-Pods and Mini-Rocket
|
|
Artillery, are now correctly applied to Lancer, Bunker Buster, Tank Killer and Ripple Rockets.
|
|
* Unit AI:
|
|
* New: Multi-criteria target selection routine to automatically choose the best suitable target.
|
|
* New: Units and structures will constantly look for a better target taking into consideration
|
|
targets of the friendly units nearby - won't lock on one target forever anymore.
|
|
* Skirmish/Multiplayer AI:
|
|
* New: Enabled basic level of Human-AI cooperation, for more information visit: http://wz2100.net/wiki/gameplay:cooperative_ai
|
|
* New: AI units now return to defend its own base when it's in trouble.
|
|
* Improved: AI is faster at producing units, upgrading structures and oil capturing.
|
|
* Several other improvements.
|
|
* Fix: AI doesn't get free units when playing in 'Advanced Bases' mode anymore.
|
|
* Fix: AI won't preferably attack humans anymore.
|
|
* Buildsystem:
|
|
* New: Gettext support (0.16.1 included)
|
|
* New: Intel C++ Compiler (ICC) supported (10.0 is known to work, FIXME: non-debug compiles only atm :FIXME)
|
|
* Change: No optional dependencies anymore (Ogg now required)
|
|
* Change: Use pkg-config (0.9 should work) instead of autoconf scripts for SDL, PNG and Ogg/Vorbis (Faster)
|
|
* Balancing (Multiplayer):
|
|
* Light Cannon:
|
|
* weapon damage raised from 25 to 37
|
|
* weapon chance hit increased from 20 to 25
|
|
* weapon radius damage increased from 5 to 7
|
|
* Heavy Gunner Cyborg:
|
|
* weapon damage raised from 30 to 37
|
|
* Cyborg Engineer:
|
|
* construction component cost decreased from 17 to 10
|
|
* construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
|
|
* hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)
|
|
* Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
|
|
* repair component cost reduced from 50 to 35
|
|
* repair component build time decreased from 250 to 100
|
|
* Heavy Repair:
|
|
* heavy repair component cost increased from 50 to 70
|
|
* heavy repair component build time increased from 250 to 300
|
|
* EMP Cannon:
|
|
* increased reload time from 5 to 8 seconds
|
|
* units will now get disabled in the splash radius of 2x2 tiles, with probability of 50%
|
|
* Laser Satellite weapon:
|
|
* blast radius: increased from 2 tiles to 4.5 tiles
|
|
* blast radius damage: increased from 1000 to 2800
|
|
* reload time: increased from 5 mins to 8 mins
|
|
* chance to hit in the blast radius: reduced from 99% to 90%
|
|
|
|
2007-12-03: Version 2.0.9
|
|
* Sound:
|
|
* Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153)
|
|
|
|
2007-12-01: Version 2.0.8
|
|
* General:
|
|
* New: Possibility to use the zero-key ('0') to assign groups to as well (patch #828)
|
|
* New: Repeat keypresses if the key is hold long enough (e.g. one press of 'A' becomes 'AAAAAAAAAA' if just held long enough)
|
|
* Fix: Remove invalid references to software renderer textures (caused crashes between campaign 1-2 and 2-3) (bug #9497)
|
|
* Fix: Improve POSIX exception handler reliability (GDB could have had trouble locating the executable)
|
|
* Fix: Dead objects could be targeted when structures used commanders and counterbatteries for targeting
|
|
* Fix: Prevent divide by zero errors caused by ordering a VTOL to attack a droid at the same X & Y coordinates (bug #9704)
|
|
* Fix: Workaround mysterious crash when updating beacons (bug #9455)
|
|
* Fix: Crash on game exit (bug #9927)
|
|
* Fix: Don't add/remove droids to/from groups upon selecting/deselecting them (patch #829)
|
|
* Fix: Crash where rearming VTOL would try to set a dead target (r2651)
|
|
* Multiplayer:
|
|
* Change: In the "Join Game" menu you can now choose between "IP" (same as the old "Internet" option) and "Lobby" (directly proceed to the Lobbyserver)
|
|
* Change: Protocol-selection removed from "Host Game", since the only option was "Internet"
|
|
* Sound:
|
|
* Fix: Workaround a bug in OpenAL SI 0.0.8 GNU/Linux, which could lead to a crash
|
|
* Fix: Crash upon receiving invalid sound ID numbers (out of bounds array access) (bug #9694)
|
|
* Fix: Crash when loading sounds without filenames (patch #855, bugs #9927 and #10142)
|
|
* Graphics:
|
|
* Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch #833)
|
|
* Fix: Make progress bar white again
|
|
* Fix: Textures where not properly reloaded when finishing a campaign and continueing with the next (bug #9923)
|
|
* Fix: Reduce the dark borders around the terrain tiles (patch #845)
|
|
* Fix: Slight visual improvement: Reduced flickering of ground and water tiles (patch #841)
|
|
|
|
2007-06-22: Version 2.0.7
|
|
* General:
|
|
* New: Screenshots are now saved as PNGs for better quality
|
|
* Fix: AutoPackage (Linux Installer) should be easier to install now and also work on non Athlon CPUs. It doesn't support playback of MP3s anymore, though.
|
|
* Fix: It was possible to disable the computer in singleplayer games
|
|
* Fix: Crashes caused by not-loaded file when sound is disabled
|
|
* Fix: Crashes after the mission briefing
|
|
* Fix: Crash related to the satelite uplink
|
|
* Fix: A potential buffer overflow when using longer file names than expected to set the background music
|
|
* Settings:
|
|
* New: Masterserver name and IP, as well as the gameserver port is now configurable
|
|
* New: Configurable framerate limit
|
|
* New: Possibility to always allow debugmode
|
|
* Change: Warzone will now run in fullscreen by default (current configurations won't be affected)
|
|
|
|
2007-03-31: Version 2.0.6
|
|
* General:
|
|
* New: New exceptionhandler allows better bugreports by saving memory dumps (On Windows and Linux)
|
|
* Fix: Windows 98 is supported again
|
|
* Fix: Saving of config should work correctly for all settings again
|
|
* Fix: Missing transport in Campaign 2 Mission 1 and Campaign 3 Mission 1 arrives again
|
|
* Fix: Various crashes
|
|
* Graphics:
|
|
* New: Skybox
|
|
* New: Translucent selection-box from version 1.x restored
|
|
* Fix: Better fog
|
|
* Fix: Wrongly displayed tileset in Campaign 2 Mission 1 and Campaign 3 Mission 1 properly fixed
|
|
* Fix: Camera now properly displayed on radar
|
|
* Fix: Gamma control support improved
|
|
* Fix: Colors on Mac corrected
|
|
* Sound:
|
|
* Fix: No more invalid OpenAL errors
|
|
* Fix: Properly startup without sound
|
|
* Cutscenes (still text only):
|
|
* Change: Make texts more easily readable
|
|
* Change: Proceed faster so it does not look as if Warzone hangs
|
|
* Change: Exit by pressing left mouse button
|
|
* Commandline options:
|
|
* Fix: --resolution works as expected now
|
|
* Build system:
|
|
* New: Docs can now be installed in Autotools builds
|
|
* New: You can now control the installation dir for the icon and .desktop file by passing --icondir and --applicationdir to configure
|
|
* New: MSVC project file now supports automated building of lexers/parsers
|
|
* Change: Generation of lexers/parsers changed
|
|
* Change: Data is now build by default
|
|
* Change: Automated building of NSIS installer is now supported on Linux and Windows
|
|
(You will have to set --with-makensis --with-installer-libdir and --with-installer-version)
|
|
* Fix: Autotool build: Cleaning and uninstallation has been fixed (and generally Automake's features are used better)
|
|
|
|
2006-09-07: Version 2.0.5
|
|
* General:
|
|
* New: Added beacons for skirmish and multiplayer, can be placed on map and radar, default key combination: Alt+H
|
|
* New: Allied players send vision to each other automatically (only once)
|
|
* New: Non-Mac versions can now load Mac-created savegames and the other way round
|
|
* New: Ctrl+MouseWheel makes game speed up or slow down
|
|
* New: MouseWheel over radar makes radar zoom in/out
|
|
* New: Basic map editing in debug mode. 'w' and 'a' raise and lower terrain, 'k' flips tiles
|
|
* Fix: Nasty crashes related to (not) playing videos are fixed
|
|
* Fix: License clarification
|
|
* Sound:
|
|
* Fix: Playlists with DOS line endings should work now
|
|
* Graphics:
|
|
* Fix: Improve shadow performance and fix OpenGL specs violation
|
|
* Fix: Framerate counting gives correct results now
|
|
* Commandline options:
|
|
* New: --noshadows: switches off shadows for better performance (--shadows enables them again)
|
|
* New: --nosound: switches off sound (--sound enables it again)
|
|
* Change: --viewport becomes --resolution
|
|
* Build system:
|
|
* New: MinGW32 crosscompilation support
|
|
* Change: src/version.* not used anymore. In MSVC define VERSION=\"...\" in preprocessor settings instead
|
|
* Change: Raw Makefile improvements for WIN32: Now adding an icon ressource
|
|
* Change: Install desktop icons via "make install"
|
|
|
|
2006-08-25: Version 2.0.4
|
|
* General:
|
|
* Changed namings: Project: Warzone Resurrection Project, Product: Warzone 2100, Binary: warzone2100(.exe)
|
|
* MacOS / big endian support
|
|
* Desktopmenu entry for Linux (AutoPackage/Debian package)
|
|
* Different minimap modes (backported from 0.2.3)
|
|
* Fix crash when not properly creating the write dir on Windows
|
|
* Fix crash when using uppercase savegame names on Linux
|
|
* Several security fixes
|
|
* Other bug fixes
|
|
* Sound:
|
|
* Fixed music playlist loading and ogg music playback
|
|
* Graphics:
|
|
* 16bpp "supported" (basic playing possible, graphics glitches may occur, eg. missing progressbars)
|
|
* Data:
|
|
* Warzone uses AI from original version 1.10
|
|
* AI reacts faster and builds stronger and more high-tech things
|
|
* Fixed a bug which prevented the AI from creating oil derricks
|
|
* Data is now stored in "Documents and Settings\Username\My Documents\Warzone 2.0" (in your local language) on Windows
|
|
* Scripting:
|
|
* Support for functions (including local variables, arguments and return values)
|
|
* String support
|
|
* AI can now send and recieve text messages
|
|
* Many new predefined functions
|
|
* Commandline options:
|
|
* New option: --version shows current version and marks debug compiles
|
|
* Using --long-opts instead of -short-opts now
|
|
* -1234x456 has changed to --viewport 1234x456
|
|
* Debugging:
|
|
* Cheat mode access changed
|
|
* Logfile shows revision and version
|
|
* Script parse errors now report filename and line number
|
|
* Warzone is now a full Windows app. Debug output goes to stdout.txt/stderr.txt
|
|
* You can now add any number of own debugging callbacks to output to various media
|
|
Current implementations: stderr, -debugfile and Windows debugger
|
|
See lib/framework/debug.c, src/clparse.c and src/main.c for examples
|
|
* Debuging now outputs the same on all compilers
|
|
* Build system:
|
|
* Makefile.raw system improved. Works without sh/MSys now.
|
|
* AutoMake build now requires version 1.8
|
|
|
|
2006-07-01: Version 2.0.3
|
|
* General:
|
|
* New logo
|
|
* Menu improvements
|
|
* Master server support
|
|
* Made scenario briefings visible
|
|
* Fixed bugs which could prevent the transport from arriving
|
|
* Fixed file loading/saving on Windows
|
|
* Fixed nearly all memleaks
|
|
* Various crashfixes
|
|
* Code improvements/simplifications and commonalization
|
|
* Pressing TAB pastes clipboard in host address dialogue (join network game)
|
|
* Pressing ALT+S toggles shadows
|
|
* Framerate limited to a sane amount (60 currently)
|
|
* Graphics:
|
|
* PNG support (converted all PCX files and removed support for them)
|
|
* Support for JPEG files in .wz packages
|
|
* Maximum polygons and vertices in pie files increased to 512
|
|
* Fixes for the shadows
|
|
* Sound:
|
|
* Fixed sound system shutdown
|
|
* Warzone starts with busy audio device
|
|
(eg while playing music from another program)
|
|
* Commandline options:
|
|
* -help added
|
|
* -datadir <path> for userdefined data locations
|
|
* -mod <mod> to enable global mod (in mods/global)
|
|
* -mp_mod <mod> to enable multiplay only mod (in mods/multiplay)
|
|
* -ca_mod <mod> to enable campaign only mod (in mods/campaign)
|
|
* Data:
|
|
* Support for mods:
|
|
* Starting an original map in multiplay mode will load campaign mods only
|
|
* Starting a map from patches (original maps in T2+3 and all other maps)
|
|
will load multiplay mods as expected
|
|
* Improved search for data and allow running from src/ directory
|
|
Priorities:
|
|
dir/maps > dir/mods > dir/mp/ > dir/ > dir/mp.wz > dir/warzone.wz
|
|
-datadir > User's home (maps/mods only) > SVN data (plain only) > AutoPackage > Program dir > DEFAULT_DATADIR
|
|
* Write directory (where config, savegames and screenshots are saved)
|
|
is USERDIR\warzone-2.0 on Windows and HOME/.warzone-2.0 on Linux
|
|
* All file handling is now case insensitive
|
|
* Merge of all 01,02,0x patches into mp/ directory
|
|
* Patches (mp.wz) and original data (warzone.wz) are split when installed
|
|
(Fixes problems with T2+3 maps)
|
|
* Build system:
|
|
* make (un)install support
|
|
* make DESTDIR="..." support
|
|
* Flex and Bison are used to generate parsers
|
|
* AutoPackage support (http://autopackage.org/)
|
|
* G++ support
|
|
* MSVC support
|
|
|
|
2005-10-20: Version 0.2.3
|
|
* Added hack to disable shadows.
|
|
* Added fps meter.
|
|
* Added map preview
|
|
* ctrl-tab objects-only radar view
|
|
* shift-tab ally-enemy radar view
|
|
* make wz remember last used ip for 'enter ip' dialog box
|
|
* allies must be visible in multiplayer/skirmish
|
|
* fixed double/empty multiplayer msgs
|
|
* added routine to process console commands (they start with '/' right now)
|
|
* won't send empty lines in lobby and in-game chats anymore
|
|
* player's own messages are not doubled during multiplayer games anymore
|
|
* Fixed Color issues thanks to input from Troman. :)
|
|
* This release fixes more .wz stuff (map loading),
|
|
you need a maps directory now for this to work.
|
|
This is located on the root directory, along with the music directory.
|
|
|
|
2005-07-28: Version 0.2.2
|
|
* More Compiler warning fixes.
|
|
* Fixed a few assert-related problems.
|
|
* Lots of lex/yacc related fixes.
|
|
* Fixed a crash with missing videos
|
|
* Fixed a wrong function definition / call in multiint.c.
|
|
* Fixed crash with international characters.
|
|
* Fixed memory release crash.
|
|
* Removed the last traces of stubs.c in both ivis directories (and thus fixed building the software renderer with automake).
|
|
* Check that video mode can actually be set.
|
|
* Changed the static makefiles to build the OpenGL version by default. Use GFX=software for the software renderer.
|
|
* It is now possible to compile the game with g++ using the -fpermissive compiler flag.
|
|
|
|
2005-07-16: Version 0.2.1
|
|
* .net bug fixes.
|
|
* Music sample rate fix.
|
|
* New: Shuffle mode for playlists.
|
|
* Fixed tile-related crash.
|
|
* Removed useless culling code.
|
|
* Moved MatScale function into the ivis lib.
|
|
* Configure fix: OpenAL is required, not optional.
|
|
* More code cleanup.
|
|
* gcc4 fixes (thanks to Matze Braun).
|
|
* Fixed problem with power plant effect.
|
|
* Now use rand() for shuffle mode in playlist on all platforms.
|
|
* Fixed sound-related crash on exit.
|
|
* Fixed crash when saving without any available sound device.
|
|
* Fixed a division by zero.
|
|
* Made the banner ad only display on pause, since having it on all the time is
|
|
really annoying.
|
|
* --enable-debug removed from configuration options for the time being.
|
|
* Changed playlist syntax. Replaced '[track1]' and '[track2]' with less cryptic
|
|
'[game]' and '[menu]' tags.
|
|
* Removed some no-more-needed verbosity during playlist parsing.
|
|
* Reverted to wdg data file format, which re-enabled technology levels 2 and
|
|
3, plus more maps.
|
|
* More sample musics from Neos in order to demo the new shuffle mode.
|
|
* Cleaned-up (kinda...) JPEG backdrops used for backgrounds in OpenGL.
|
|
|
|
2005-06-25: Version 0.2
|
|
* Code cleanups and minor bug corrections.
|
|
* Correction of a bug that prevented network games between Windows and Linux
|
|
machines. Windows-only or Linux-only network games were unaffected.
|
|
* Music support added. See README.
|
|
* Merge of source and data tarballs.
|
|
* Video sequences removed (they can't be used anyway).
|
|
* "Thump-thump" of the oil-pumps toned down a bit.
|
|
* COPYING (oops !), README, CHANGELOG and AUTHORS added to base directory.
|
|
|
|
2005-06-11: Version 0.1
|
|
* Based on the code liberated on December 6th, 2004.
|
|
* Proprietary technologies replaced by SDL, OpenGL and OpenAL.
|
|
* Network implemented using SDL-net.
|
|
* Zoom enhancements (increased range and control using the mouse wheel).
|