warzone2100/win32
Giel van Schijndel 360dc86ef4 * Make CHECK_OBJECT, CHECK_PROJECTILE and CHECK_STRUCTURE macros that redirect to a function
* Add two new files: src/baseobject.[ch]
 * Have CHECK_OBJECT call any of CHECK_DROID, CHECK_PROJECTILE or CHECK_STRUCTURE depending on the object's type
 * Change CHECK_DROID and checkDroid to use the AT_MACRO to get the current filename and line number
 * Change checkDroid to use ASSERT_HELPER to provide the source of the assertion

NOTE: The autotools, Code::Blocks, win32 Makefiles and MSVC buildsystems are updated, Xcode will still require an update

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5866 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-24 15:56:00 +00:00
..
Makefile.am Merge back r3223 from branches/2.0: 2007-12-29 13:55:17 +00:00
Warzone2100.sln Add exceptionhandler to the MSVC project for r4484 2008-04-05 23:44:15 +00:00
Warzone2100.vcproj * Make CHECK_OBJECT, CHECK_PROJECTILE and CHECK_STRUCTURE macros that redirect to a function 2008-08-24 15:56:00 +00:00
__BUILD_CONFIG Don't duplicate $CFLAGS in $__BOTHFLAGS 2008-07-20 23:22:36 +00:00
__BUILD_SCRIPT Pass all "non-special" parameters from __BUILD_SCRIPT to the configure script 2008-04-20 19:24:02 +00:00
makefile.win32 Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable 2008-07-10 20:10:16 +00:00
warzone2100.rc * Update Debian changelog 2008-06-07 12:26:03 +00:00