49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_TEXTURE_H__
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#define __INCLUDED_SRC_TEXTURE_H__
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#include "display3ddef.h"
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void texLoad(const char *fileName);
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typedef struct _tileTexInfo
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{
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float uOffset; // Offset into texture page to left hand edge
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float vOffset; // Offset into texture page to top hand edge
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unsigned int texPage; // Which textpage is the tile in? TileNumber/16 basically;
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} TILE_TEX_INFO;
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// these constants are adapted for fitting 256 textures of size 128x128 into a 2048x2048
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// texture page; if such large texture pages are not available, just scaled everything down
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#define TILES_IN_PAGE_COLUMN 16
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#define TILES_IN_PAGE_ROW 16
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#define TILES_IN_PAGE (TILES_IN_PAGE_COLUMN * TILES_IN_PAGE_ROW)
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#define MAX_TILES TILES_IN_PAGE
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extern TILE_TEX_INFO tileTexInfo[MAX_TILES];
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extern int terrainPage;
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void setTextureSize(int texSize);
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int getTextureSize(void);
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#endif // __INCLUDED_SRC_TEXTURE_H__
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