90 lines
3.2 KiB
C
90 lines
3.2 KiB
C
/*
|
|
This file is part of Warzone 2100.
|
|
Copyright (C) 1999-2004 Eidos Interactive
|
|
Copyright (C) 2005-2007 Warzone Resurrection Project
|
|
|
|
Warzone 2100 is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Warzone 2100 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Warzone 2100; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
/** @file
|
|
* Functions for the display of the Intelligence Map
|
|
*/
|
|
|
|
#ifndef __INCLUDED_SRC_INTELMAP_H__
|
|
#define __INCLUDED_SRC_INTELMAP_H__
|
|
|
|
/* Intelligence Map screen IDs */
|
|
#define IDINTMAP_FORM 6000 //The intelligence map base form
|
|
#define IDINTMAP_MSGVIEW 6002 //The message 3D view for the intelligence screen
|
|
|
|
/*dimensions for PIE view section relative to IDINTMAP_MSGVIEW*/
|
|
|
|
#define INTMAP_PIEWIDTH 238
|
|
#define INTMAP_PIEHEIGHT 169
|
|
|
|
|
|
#define INTMAP_TEXTWINDOWHEIGHT (30)
|
|
|
|
// The current message being displayed
|
|
extern MESSAGE *psCurrentMsg;
|
|
// The display stats for the current messages' text
|
|
extern TEXT_DISPLAY currentTextDisplay;
|
|
|
|
/* Add the Intelligence Map widgets to the widget screen */
|
|
//extern BOOL intAddIntelMap(BOOL playCurrent);
|
|
extern BOOL intAddIntelMap(void);
|
|
/*Add the 3D world view for the current message */
|
|
extern BOOL intAddMessageView(MESSAGE *psMessage);
|
|
/* Remove the Message View from the Intelligence screen */
|
|
extern void intRemoveMessageView(BOOL animated);
|
|
|
|
/* Process return codes from the Intelligence Map */
|
|
extern void intProcessIntelMap(UDWORD id);
|
|
/* Process return code from the Message View for Tutorial Mode*/
|
|
//extern void intProcessMessageView(UDWORD id);
|
|
|
|
/* rotate the view so looking directly down if forward = true or
|
|
back to previous view if forward = false */
|
|
//extern void intelMapView(BOOL forward);
|
|
|
|
/* Remove the Intelligence Map widgets from the screen */
|
|
extern void intRemoveIntelMap(void);
|
|
|
|
/* Remove the Intelligence Map widgets from the screen without animation*/
|
|
extern void intRemoveIntelMapNoAnim(void);
|
|
|
|
//initialise the text display stats for the current message
|
|
//extern void initTextDisplay(MESSAGE *psMessage, UDWORD fontID, UWORD fontColour);
|
|
|
|
/* scroll the text message from left to right - aka tickertape messages */
|
|
//extern void scrollMessage(char *pText, UDWORD startX, UDWORD endX, UDWORD y, UDWORD gap);
|
|
|
|
/*sets psCurrentMsg for the Intelligence screen*/
|
|
extern void setCurrentMsg(void);
|
|
|
|
/*sets which states need to be paused when the intelligence screen is up*/
|
|
extern void setIntelligencePauseState(void);
|
|
/*resets the pause states */
|
|
extern void resetIntelligencePauseState(void);
|
|
|
|
// tell the intelligence screen to play this message immediately
|
|
extern void displayImmediateMessage(MESSAGE *psMessage);
|
|
|
|
// return whether a message is immediate
|
|
extern BOOL messageIsImmediate(void);
|
|
/*sets the flag*/
|
|
extern void setMessageImmediate(BOOL state);
|
|
|
|
#endif // __INCLUDED_SRC_INTELMAP_H__
|