143 lines
4.3 KiB
C
143 lines
4.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_DISPLAY3D_H__
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#define __INCLUDED_SRC_DISPLAY3D_H__
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#include "display.h"
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#include "display3ddef.h" // This should be the only place including this file
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#include "lib/ivis_common/pietypes.h"
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#include "lib/ivis_common/piedef.h"
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#include "objectdef.h"
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#include "message.h"
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/*!
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* Special tile types
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*/
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typedef enum
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{
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RIVERBED_TILE = 5, //! Underwater ground
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WATER_TILE = 17, //! Water surface
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RUBBLE_TILE = 54, //! You can drive over these
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BLOCKING_RUBBLE_TILE = 67 //! You cannot drive over these
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} TILE_ID;
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extern bool showFPS;
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extern bool showSAMPLES;
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extern void setViewAngle(SDWORD angle);
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extern UDWORD getViewDistance(void);
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extern void setViewDistance(UDWORD dist);
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extern BOOL radarOnScreen;
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extern bool rangeOnScreen; // Added to get sensor/gun range on screen. -Q 5-10-05
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extern void scaleMatrix( UDWORD percent );
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extern void setViewPos( UDWORD x, UDWORD y, BOOL Pan);
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extern void getPlayerPos(SDWORD *px, SDWORD *py);
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extern void setPlayerPos(SDWORD x, SDWORD y);
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extern void disp3d_setView(iView *newView);
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extern void disp3d_resetView(void);
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extern void disp3d_getView(iView *newView);
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extern void draw3DScene (void);
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extern void renderDroid ( DROID *psDroid );
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extern void renderStructure ( STRUCTURE *psStructure );
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extern void renderFeature ( FEATURE *psFeature );
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extern void renderProximityMsg ( PROXIMITY_DISPLAY *psProxDisp);
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extern void renderProjectile ( PROJECTILE *psCurr);
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extern void renderAnimComponent ( const COMPONENT_OBJECT *psObj );
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extern void renderDeliveryPoint ( FLAG_POSITION *psPosition );
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extern void debugToggleSensorDisplay ( void );
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extern void displayFeatures( void );
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extern void displayStaticObjects( void );
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extern void displayDynamicObjects( void );
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extern void displayProximityMsgs( void );
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extern void displayDelivPoints(void);
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extern void calcScreenCoords(DROID *psDroid);
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extern void toggleEnergyBars( void );
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extern BOOL doWeDrawProximitys( void );
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extern void setProximityDraw(BOOL val);
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extern void renderShadow( DROID *psDroid, iIMDShape *psShadowIMD );
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extern PIELIGHT getTileColour(int x, int y);
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extern void setTileColour(int x, int y, PIELIGHT colour);
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extern UDWORD getSuggestedPitch( void );
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extern BOOL clipXY ( SDWORD x, SDWORD y);
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extern BOOL init3DView(void);
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extern void initViewPosition(void);
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extern iView player;
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extern UDWORD distance;
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extern BOOL selectAttempt;
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extern BOOL draggingTile;
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extern iIMDShape *g_imd;
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extern BOOL droidSelected;
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extern UDWORD terrainMidX,terrainMidY;
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extern SDWORD scrollSpeed;
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//extern void assignSensorTarget( DROID *psDroid );
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extern void assignSensorTarget( BASE_OBJECT *psObj );
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extern void assignDestTarget( void );
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extern UDWORD getWaterTileNum( void);
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extern void setUnderwaterTile(UDWORD num);
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extern UDWORD getRubbleTileNum( void );
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extern void setRubbleTile(UDWORD num);
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extern SDWORD getCentreX( void );
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extern SDWORD getCentreZ( void );
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extern SDWORD mouseTileX, mouseTileY;
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extern BOOL bRender3DOnly;
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extern BOOL showGateways;
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extern BOOL showPath;
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extern Vector2i visibleTiles;
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/*returns the graphic ID for a droid rank*/
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extern UDWORD getDroidRankGraphic(DROID *psDroid);
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/* Visualize radius at position */
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extern void showRangeAtPos(SDWORD centerX, SDWORD centerY, SDWORD radius);
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#define BASE_MUZZLE_FLASH_DURATION (GAME_TICKS_PER_SEC/10)
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#define EFFECT_MUZZLE_ADDITIVE 128
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#define BAR_FULL 0
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#define BAR_BASIC 1
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#define BAR_DOT 2
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#define BAR_NONE 3
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extern UWORD barMode;
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extern UDWORD geoOffset;
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enum
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{
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BAR_SELECTED,
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BAR_DROIDS,
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BAR_DROIDS_AND_STRUCTURES,
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BAR_LAST
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};
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#endif // __INCLUDED_SRC_DISPLAY3D_H__
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