warzone2100/lib/widget/widgbase.h

88 lines
2.4 KiB
C

/*
* WidgBase.h
*
* Definitions for the basic widget types.
*/
#ifndef _widgbase_h
#define _widgbase_h
#include "lib/framework/frame.h"
/* Button colours */
#define WBUTC_TEXT 0 // Colour for button text
#define WBUTC_BKGRND 1 // Colour for button background
#define WBUTC_BORDER1 2 // Colour for button border
#define WBUTC_BORDER2 3 // 2nd border colour
#define WBUTC_HILITE 4 // Hilite colour
/* Forward definitions */
struct _widget;
struct _w_context;
/* The display function prototype */
typedef void (*WIDGET_DISPLAY)(struct _widget *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours);
/* The optional user callback function */
typedef void (*WIDGET_CALLBACK)(struct _widget *psWidget, struct _w_context *psContext);
typedef void (*WIDGET_AUDIOCALLBACK)(int AudioID);
/* The common widget data */
#define WIDGET_BASE \
UDWORD formID; /* ID of the widgets base form. */ \
UDWORD id; /* The user set ID number for the widget */ \
/* This is returned when e.g. a button is pressed */ \
WIDGET_TYPE type; /* The widget type */ \
UDWORD style; /* The style of the widget */ \
SWORD x,y; /* The location of the widget */ \
UWORD width,height; /* The size of the widget */ \
WIDGET_DISPLAY display; /* Display the widget */\
WIDGET_CALLBACK callback; /* User callback (if any) */\
void *pUserData; /* Pointer to a user data block (if any) */\
UDWORD UserData; /* User data (if any) */\
\
struct _widget *psNext /* Pointer to the next widget in the screen list */
/* The different base types of widget */
typedef enum _widget_type
{
WIDG_FORM,
WIDG_LABEL,
WIDG_BUTTON,
WIDG_EDITBOX,
WIDG_BARGRAPH,
WIDG_SLIDER,
} WIDGET_TYPE;
/* The base widget data type */
typedef struct _widget
{
/* The common widget data */
WIDGET_BASE;
} WIDGET;
/* The screen structure which stores all info for a widget screen */
typedef struct _w_screen
{
WIDGET *psForm; // The root form of the screen
WIDGET *psFocus; // The widget that has keyboard focus
// PROP_FONT *psTipFont; // The font for tool tips
int TipFontID; // ID of the IVIS font to use for tool tips.
} W_SCREEN;
/* Context information to pass into the widget functions */
typedef struct _w_context
{
W_SCREEN *psScreen; // Parent screen of the widget
struct _w_form *psForm; // Parent form of the widget
SDWORD xOffset,yOffset; // Screen offset of the parent form
SDWORD mx,my; // mouse position on the form
} W_CONTEXT;
#endif