warzone2100/lib/script/script.cpp

400 lines
8.1 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Script.c
*
* A few general functions for the script library
*/
#include "lib/framework/frame.h"
#include "script.h"
#include <assert.h>
// Flags for storing function indexes
#define FUNC_SETBIT 0x80000000 // set for a set function, clear otherwise
#define FUNC_LISTMASK 0x70000000
#define FUNC_INDEXMASK 0x0fffffff
#define FUNC_INSTINCT 0x00000000 // instinct function
#define FUNC_CALLBACK 0x40000000 // callback function
#define FUNC_OBJVAR 0x10000000 // object variable
#define FUNC_EXTERNAL 0x20000000 // external variable
// Initialise the script library
BOOL scriptInitialise()
{
if (!stackInitialise())
{
return false;
}
if (!interpInitialise())
{
return false;
}
if (!eventInitialise())
{
return false;
}
return true;
}
// Shutdown the script library
void scriptShutDown(void)
{
eventShutDown();
stackShutDown();
}
/* Free a SCRIPT_CODE structure */
void scriptFreeCode(SCRIPT_CODE *psCode)
{
unsigned int i, j;
debug(LOG_WZ, "Unloading script data");
/* Free local vars */
for (i = 0; i < psCode->numEvents; i++)
{
if (psCode->numLocalVars[i] > 0) // only free if any defined
{
//free strings for event i
for (j = 0; j < psCode->numLocalVars[i]; j++)
{
// When a script fails, it don't allocate storage.
if (psCode->ppsLocalVarVal)
{
if (psCode->ppsLocalVarVal[i][j].type == VAL_STRING)
{
free(psCode->ppsLocalVarVal[i][j].v.sval);
}
}
}
free(psCode->ppsLocalVars[i]);
if (psCode->ppsLocalVarVal)
{
free(psCode->ppsLocalVarVal[i]); // free pointer to event i local vars
}
}
}
free(psCode->numLocalVars);
free(psCode->ppsLocalVars);
free(psCode->ppsLocalVarVal);
free(psCode->pCode);
free(psCode->pTriggerTab);
free(psCode->psTriggerData);
free(psCode->pEventTab);
free(psCode->pEventLinks);
free(psCode->pGlobals);
free(psCode->psArrayInfo);
if (psCode->psDebug)
{
for (i = 0; i < psCode->debugEntries; i++)
{
free(psCode->psDebug[i].pLabel);
}
free(psCode->psDebug);
}
if (psCode->psVarDebug)
{
for (i = 0; i < psCode->numGlobals; i++)
{
free(psCode->psVarDebug[i].pIdent);
}
free(psCode->psVarDebug);
}
if (psCode->psArrayDebug)
{
for (i = 0; i < psCode->numArrays; i++)
{
free(psCode->psArrayDebug[i].pIdent);
}
free(psCode->psArrayDebug);
}
free(psCode->numParams);
free(psCode);
}
/* Lookup a script variable */
BOOL scriptGetVarIndex(SCRIPT_CODE *psCode, char *pID, UDWORD *pIndex)
{
UDWORD index;
if (!psCode->psVarDebug)
{
return false;
}
for(index=0; index<psCode->numGlobals; index++)
{
if (strcmp(psCode->psVarDebug[index].pIdent, pID)==0)
{
*pIndex = index;
return true;
}
}
return false;
}
/* returns true if passed INTERP_TYPE is used as a pointer in INTERP_VAL, false otherwise.
all types are listed explicitly, with asserts/warnings for invalid/unrecognised types, as
getting this wrong will cause segfaults if sizeof(void*) != sizeof(SDWORD) (eg. amd64). a lot of
these aren't currently checked for, but it's a lot clearer what's going on if they're all here */
BOOL scriptTypeIsPointer(INTERP_TYPE type)
{
ASSERT( ((type < ST_MAXTYPE) || (type >= VAL_REF)), "scriptTypeIsPointer: invalid type: %d", type );
// any value or'ed with VAL_REF is a pointer
if (type >= VAL_REF) return true;
switch (type) {
case VAL_STRING:
case VAL_OBJ_GETSET:
case VAL_FUNC_EXTERN:
case ST_INTMESSAGE:
case ST_BASEOBJECT:
case ST_DROID:
case ST_STRUCTURE:
case ST_FEATURE:
case ST_TEMPLATE:
case ST_TEXTSTRING:
case ST_LEVEL:
case ST_RESEARCH:
case ST_GROUP:
case ST_POINTER_O:
case ST_POINTER_T:
case ST_POINTER_S:
case ST_POINTER_STRUCTSTAT:
return true;
case VAL_BOOL:
case VAL_INT:
case VAL_FLOAT:
case VAL_TRIGGER:
case VAL_EVENT:
case VAL_VOID:
case VAL_OPCODE:
case VAL_PKOPCODE:
case ST_BASESTATS:
case ST_COMPONENT:
case ST_BODY:
case ST_PROPULSION:
case ST_ECM:
case ST_SENSOR:
case ST_CONSTRUCT:
case ST_WEAPON:
case ST_REPAIR:
case ST_BRAIN:
case ST_STRUCTUREID:
case ST_STRUCTURESTAT:
case ST_FEATURESTAT:
case ST_DROIDID:
case ST_SOUND:
return false;
default:
ASSERT(false, "scriptTypeIsPointer: unhandled type: %d", type );
return false;
}
}
static const struct {
INTERP_TYPE type;
const char *name;
} typeToStringMap[] = {
// Basic types
{ VAL_BOOL, "bool" },
{ VAL_INT, "int" },
{ VAL_FLOAT, "float" },
{ VAL_STRING, "string" },
// events and triggers
{ VAL_TRIGGER, "trigger" },
{ VAL_EVENT, "event" },
{ VAL_VOID, "void" },
{ VAL_OPCODE, "opcode" },
{ VAL_PKOPCODE, "pkopcode" },
{ VAL_OBJ_GETSET, "objgs" },
{ VAL_FUNC_EXTERN, "func" },
{ VAL_USERTYPESTART, "usertype" },
{ VAL_REF, "ref" },
};
const char *scriptTypeToString(INTERP_TYPE type)
{
int i; // Loop goes down -> signed
// Look whether it is a defaul type:
for (i = ARRAY_SIZE(typeToStringMap)-1;
i >= 0 && type <= typeToStringMap[i].type;
i--)
{
if (type >= typeToStringMap[i].type)
return typeToStringMap[i].name;
}
// Look whether it is a user type:
if (asScrTypeTab)
{
unsigned int i;
for(i = 0; asScrTypeTab[i].typeID != 0; i++)
{
if (asScrTypeTab[i].typeID == type)
{
return asScrTypeTab[i].pIdent;
}
}
}
return "unknown";
}
static const struct {
OPCODE opcode;
const char *name;
} opcodeToStringMap[] = {
{ OP_PUSH, "push" },
{ OP_PUSHREF, "push(ref)" },
{ OP_POP, "pop" },
{ OP_PUSHGLOBAL, "push(global)" },
{ OP_POPGLOBAL, "pop(global)" },
{ OP_PUSHARRAYGLOBAL, "push(global[])" },
{ OP_POPARRAYGLOBAL, "push(global[])" },
{ OP_CALL, "call" },
{ OP_VARCALL, "vcall" },
{ OP_JUMP, "jump" },
{ OP_JUMPTRUE, "jump(true)" },
{ OP_JUMPFALSE, "jump(false)" },
{ OP_BINARYOP, "binary" },
{ OP_UNARYOP, "unary" },
{ OP_EXIT, "exit" },
{ OP_PAUSE, "pause" },
// The following operations are secondary data to OP_BINARYOP and OP_UNARYOP
// Maths operators
{ OP_ADD, "+" },
{ OP_SUB, "-" },
{ OP_MUL, "*" },
{ OP_DIV, "/" },
{ OP_NEG, "(-)" },
{ OP_INC, "--" },
{ OP_DEC, "++" },
// Boolean operators
{ OP_AND, "&&" },
{ OP_OR, "||" },
{ OP_NOT, "!" },
//String concatenation
{ OP_CONC, "&" },
// Comparison operators
{ OP_EQUAL, "=" },
{ OP_NOTEQUAL, "!=" },
{ OP_GREATEREQUAL, ">=" },
{ OP_LESSEQUAL, "<=" },
{ OP_GREATER, ">" },
{ OP_LESS, "<" },
{ OP_FUNC, "func" },
{ OP_POPLOCAL, "pop(local)" },
{ OP_PUSHLOCAL, "push(local)" },
{ OP_PUSHLOCALREF, "push(localref)" },
{ OP_TO_FLOAT, "(float)" },
{ OP_TO_INT, "(int)" },
};
const char *scriptOpcodeToString(OPCODE opcode)
{
int i; // Loop goes down -> signed
// Look whether it is a defaul type:
for (i = ARRAY_SIZE(opcodeToStringMap)-1;
i >= 0 && opcode <= opcodeToStringMap[i].opcode;
i--)
{
if (opcode >= opcodeToStringMap[i].opcode)
return opcodeToStringMap[i].name;
}
return "unknown";
}
const char *scriptFunctionToString(SCRIPT_FUNC function)
{
// Search the instinct functions
if (asScrInstinctTab)
{
unsigned int i;
for(i = 0; asScrInstinctTab[i].pFunc != NULL; i++)
{
if (asScrInstinctTab[i].pFunc == function)
{
return asScrInstinctTab[i].pIdent;
}
}
}
// Search the callback functions
if (asScrCallbackTab)
{
unsigned int i;
for(i = 0; asScrCallbackTab[i].type != 0; i++)
{
if (asScrCallbackTab[i].pFunc == function)
{
return asScrCallbackTab[i].pIdent;
}
}
}
return "unknown";
}