warzone2100/lib/sound/aud.h

47 lines
1.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** \file
* Audio wrapper functions
*/
#ifndef __INCLUDED_LIB_SOUND_AUD_H__
#define __INCLUDED_LIB_SOUND_AUD_H__
#include "lib/framework/vector.h"
#if defined(__cplusplus)
extern "C"
{
#endif
void audio_GetObjectPos( void *psObj, SDWORD *piX, SDWORD *piY,
SDWORD *piZ );
void audio_GetStaticPos( SDWORD iWorldX, SDWORD iWorldY,
SDWORD *piX, SDWORD *piY, SDWORD *piZ );
BOOL audio_ObjectDead( void * psObj );
Vector3f audio_GetPlayerPos(void);
void audio_GetPlayerOrientation(Vector3f* forward, Vector3f* up);
#if defined(__cplusplus)
}
#endif
#endif // __INCLUDED_LIB_SOUND_AUD_H__