warzone2100/lib/sequence
Dennis Schridde 4ea12897a5 - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode.
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-07 14:13:47 +00:00
..
Makefile.am Full pathname includes 2006-06-02 19:34:58 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00
adpcm.c Patch by Stefan Huehner: "code cleanup: static" 2006-09-13 21:14:47 +00:00
adpcm.h Patch by Stefan Huehner: "code cleanup: void 4" 2006-09-13 21:11:11 +00:00
dec130.c BIG cleanup of headers. 2006-09-23 17:24:55 +00:00
rpl_reader.c - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode. 2006-10-07 14:13:47 +00:00
rpl_reader.h intelmap.c: Add new "seqtext" display for displaying the subtitles 2006-05-08 15:10:45 +00:00
sequence.h Another force fix. Remove more references to DirectX. 2006-08-10 13:53:26 +00:00
sequence_stub.c - Enforce floats in several places 2006-09-20 19:46:33 +00:00
streamer.h - Commit patches "code cleanup: void" and "code cleanup: const" by Stefan Huehner 2006-09-13 09:09:05 +00:00