331 lines
9.4 KiB
C++
331 lines
9.4 KiB
C++
/*
|
|
This file is part of Warzone 2100.
|
|
Copyright (C) 1999-2004 Eidos Interactive
|
|
Copyright (C) 2005-2007 Warzone Resurrection Project
|
|
|
|
Warzone 2100 is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Warzone 2100 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Warzone 2100; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include <SDL_opengl.h>
|
|
#ifdef __APPLE__
|
|
#include <opengl/glu.h>
|
|
#else
|
|
#include <GL/glu.h>
|
|
#endif
|
|
|
|
#include "texture.h"
|
|
#include "pie_types.h"
|
|
|
|
//*************************************************************************
|
|
|
|
/* global used to indicate preferred internal OpenGL format */
|
|
int wz_texture_compression;
|
|
|
|
iTexPage _TEX_PAGE[iV_TEX_MAX];
|
|
unsigned int _TEX_INDEX = 0;
|
|
|
|
static void pie_PrintLoadedTextures(void);
|
|
|
|
//*************************************************************************
|
|
|
|
static bool check_extension(const char* extension_name)
|
|
{
|
|
const char *extension_list = (const char *)glGetString(GL_EXTENSIONS);
|
|
unsigned int extension_name_length = strlen(extension_name);
|
|
const char *tmp = extension_list;
|
|
unsigned int first_extension_length;
|
|
|
|
if (!extension_name || !extension_list) return false;
|
|
|
|
while (tmp[0]) {
|
|
first_extension_length = strcspn(tmp, " ");
|
|
|
|
if ( extension_name_length == first_extension_length
|
|
&& strncmp(extension_name, tmp, first_extension_length) == 0) {
|
|
fprintf( stderr, "%s is supported.\n", extension_name );
|
|
return true;
|
|
}
|
|
tmp += first_extension_length + 1;
|
|
}
|
|
|
|
fprintf( stderr, "%s is not supported.\n", extension_name );
|
|
|
|
return true;
|
|
}
|
|
|
|
/**************************************************************************
|
|
Add an image buffer given in s as a new texture page in the texture
|
|
table. We check first if the given image has already been loaded,
|
|
as a sanity check (should never happen). The texture numbers are
|
|
stored in a special texture table, not in the resource system, for
|
|
some unknown reason. Start looking for an available slot in the
|
|
texture table at the given slot number.
|
|
|
|
Returns the texture number of the image.
|
|
**************************************************************************/
|
|
int pie_AddTexPage(iV_Image *s, const char* filename, int slot)
|
|
{
|
|
unsigned int i = 0;
|
|
GLuint glErrors = 0;
|
|
GLboolean bTextureGenerated;
|
|
|
|
/* Have we already loaded this one? Should not happen here. */
|
|
while (i < _TEX_INDEX)
|
|
{
|
|
if (strncmp(filename, _TEX_PAGE[i].name, iV_TEXNAME_MAX) == 0)
|
|
{
|
|
pie_PrintLoadedTextures();
|
|
}
|
|
//ASSERT(strncmp(filename, _TEX_PAGE[i].name, iV_TEXNAME_MAX) != 0,
|
|
// "pie_AddTexPage: %s loaded again! Already loaded as %s|%u", filename,
|
|
// _TEX_PAGE[i].name, i);
|
|
i++;
|
|
}
|
|
|
|
/* Use first unused slot */
|
|
for (i = slot; i < iV_TEX_MAX && _TEX_PAGE[i].name[0] != '\0'; i++);
|
|
|
|
if (i == _TEX_INDEX)
|
|
{
|
|
_TEX_INDEX++; // increase table
|
|
}
|
|
//ASSERT(i != iV_TEX_MAX, "pie_AddTexPage: too many texture pages");
|
|
|
|
fprintf(stderr, "pie_AddTexPage: %s page=%d\n", filename, _TEX_INDEX);
|
|
//assert(s != NULL);
|
|
|
|
/* Stick the name into the tex page structures */
|
|
strncpy(_TEX_PAGE[i].name, filename, iV_TEXNAME_MAX);
|
|
|
|
glGenTextures(1, &_TEX_PAGE[i].id);
|
|
glErrors = glGetError();
|
|
// FIXME: This function is used instead of glBindTexture, but we're juggling with difficult to trace global state here. Look into pie_SetTexturePage's definition for details.
|
|
//pie_SetTexturePage(i);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint)_TEX_PAGE[i].id);
|
|
|
|
bTextureGenerated = glIsTexture(_TEX_PAGE[i].id);
|
|
|
|
if (!bTextureGenerated || glErrors)
|
|
{
|
|
fprintf(stderr, "Texture generation failed GLError flag %d\n", glErrors);
|
|
}
|
|
|
|
/* Find texture compression extension */
|
|
if (check_extension("GL_ARB_texture_compression"))
|
|
{
|
|
fprintf(stderr, "Texture compression: Yes\n");
|
|
if (s->depth == 4)
|
|
{
|
|
wz_texture_compression = GL_COMPRESSED_RGBA_ARB;
|
|
}
|
|
else if (s->depth == 3)
|
|
{
|
|
wz_texture_compression = GL_COMPRESSED_RGB_ARB;
|
|
}
|
|
} else {
|
|
fprintf(stderr, "Texture compression: No\n");
|
|
if (s->depth == 4)
|
|
{
|
|
wz_texture_compression = GL_RGBA;
|
|
}
|
|
else if (s->depth == 3)
|
|
{
|
|
wz_texture_compression = GL_RGB;
|
|
}
|
|
}
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
|
|
// Use anisotropic filtering, if available, but only max 4.0 to reduce processor burden
|
|
//if (check_extension("GL_EXT_texture_filter_anisotropic"))
|
|
//{
|
|
//GLfloat max;
|
|
|
|
//glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max);
|
|
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, MIN(4.0f, max));
|
|
//}
|
|
|
|
if( strncmp( filename, SKY_TEXPAGE, iV_TEXNAME_MAX ) == 0 )
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
}
|
|
else
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
}
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
if ((s->width & (s->width-1)) == 0 && (s->height & (s->height-1)) == 0)
|
|
{
|
|
//glTexImage2D(GL_TEXTURE_2D, 0, wz_texture_compression, s->width, s->height, 0, iV_getPixelFormat(s), GL_UNSIGNED_BYTE, s->bmp);
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, wz_texture_compression, s->width, s->height, iV_getPixelFormat(s), GL_UNSIGNED_BYTE, s->bmp);
|
|
glErrors = glGetError();
|
|
} else {
|
|
fprintf(stderr, "pie_AddTexPage: non POT texture %s", filename);
|
|
}
|
|
//free(s->bmp); // it is uploaded, we do not need it anymore
|
|
//s->bmp = NULL;
|
|
|
|
/* Send back the texpage number so we can store it in the IMD */
|
|
|
|
_TEX_INDEX++;
|
|
|
|
return i;
|
|
}
|
|
|
|
void pie_MakeTexPageName(char * filename)
|
|
{
|
|
if (strncmp(filename, "page-", 5) == 0)
|
|
{
|
|
int i;
|
|
for( i = 5; i < iV_TEXNAME_MAX-1 && isdigit(filename[i]); i++);
|
|
filename[i] = '\0';
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* Print the names of all loaded textures to LOG_ERROR
|
|
*/
|
|
static void pie_PrintLoadedTextures(void)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
fprintf(stderr, "Available texture pages in memory (%d out of %d max):", _TEX_INDEX, iV_TEX_MAX);
|
|
|
|
for ( i = 0; i < iV_TEX_MAX && _TEX_PAGE[i].name[0] != '\0'; i++ )
|
|
{
|
|
fprintf(stderr, "%02d : %s", i, _TEX_PAGE[i].name);
|
|
}
|
|
}
|
|
|
|
|
|
/**************************************************************************
|
|
Return the texture number for a given texture resource. We keep
|
|
textures in a separate data structure _TEX_PAGE apart from the
|
|
normal resource system.
|
|
**************************************************************************/
|
|
int iV_GetTexture(const char *filename)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
/* Have we already loaded this one then? */
|
|
for ( i = 0; i < iV_TEX_MAX; i++ ) {
|
|
if (strncmp(filename, _TEX_PAGE[i].name, iV_TEXNAME_MAX) == 0) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
/* This should never happen - by now all textures should have been loaded. */
|
|
fprintf(stderr, "*** texture %s not loaded! ***\n", filename);
|
|
fprintf(stderr, "This error probably means you did not specify this texture to be preloaded in the appropriate wrf files before referencing it in some pie file\n");
|
|
fprintf(stderr, "Remember that patches override several standard wrf files as well\n");
|
|
|
|
pie_PrintLoadedTextures();
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
/**************************************************************************
|
|
WRF files may specify overrides for the textures on a map. This
|
|
is done through an ugly hack involving cutting the texture name
|
|
down to just "page-NN", where NN is the page number, and
|
|
replaceing the texture page with the same name if another file
|
|
with this prefix is loaded.
|
|
**************************************************************************/
|
|
int pie_ReplaceTexPage(iV_Image *s, const char *texPage)
|
|
{
|
|
int i = iV_GetTexture(texPage);
|
|
|
|
//ASSERT(i >= 0, "pie_ReplaceTexPage: Cannot find any %s to replace!", texPage);
|
|
if (i < 0)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
glDeleteTextures(1, (GLuint *) &_TEX_PAGE[i].id);
|
|
fprintf(stderr, "Reloading texture %s from index %d", texPage, i);
|
|
_TEX_PAGE[i].name[0] = '\0';
|
|
pie_AddTexPage(s, texPage, i);
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
Alex - fixed this so it doesn't try to free up the memory if it got the page from resource
|
|
handler - this is because the resource handler will deal with freeing it, and in all probability
|
|
will have already done so by the time this is called, thus avoiding an 'already freed' moan.
|
|
*/
|
|
void pie_TexShutDown(void)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
while (i < _TEX_INDEX)
|
|
{
|
|
glDeleteTextures(1, (GLuint *) &_TEX_PAGE[i].id);
|
|
i++;
|
|
}
|
|
|
|
fprintf(stderr, "pie_TexShutDown successful - did free %u texture pages", i);
|
|
}
|
|
|
|
void pie_TexInit(void)
|
|
{
|
|
int i = 0;
|
|
|
|
while (i < iV_TEX_MAX) {
|
|
_TEX_PAGE[i].name[0] = '\0';
|
|
i++;
|
|
}
|
|
fprintf(stderr, "pie_TexInit successful - initialized %d texture pages\n", i);
|
|
}
|
|
|
|
|
|
void iV_unloadImage(iV_Image *image)
|
|
{
|
|
if (image)
|
|
{
|
|
if (image->bmp)
|
|
{
|
|
free(image->bmp);
|
|
image->bmp = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Tried to free invalid image!");
|
|
}
|
|
}
|
|
|
|
|
|
unsigned int iV_getPixelFormat(const iV_Image *image)
|
|
{
|
|
switch (image->depth)
|
|
{
|
|
case 3:
|
|
//return GL_RGB;
|
|
//HACK:use BGR for 3...
|
|
return GL_BGR;
|
|
case 4:
|
|
return GL_RGBA;
|
|
default:
|
|
fprintf(stderr, "iV_getPixelFormat: Unsupported image depth: %u", image->depth);
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
}
|