warzone2100/lib/framework/wzglobal.h

150 lines
4.0 KiB
C

/*! \file wzglobal.h
* \brief Global definitions
Shamelessly stolen from Qt4 (Qt/qglobal.h) by Dennis.
This has been greatly stripped down, feel free to add checks as you need them.
*/
#ifndef WZGLOBAL_H
#define WZGLOBAL_H
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
/*
The operating system, must be one of: (WZ_OS_x)
MAC - Mac OS
CYGWIN - Cygwin
WIN32 - Win32 (Windows 95/98/ME and Windows NT/2000/XP)
WIN64 - Win64
LINUX - Linux
FREEBSD - FreeBSD
NETBSD - NetBSD
OPENBSD - OpenBSD
BSDI - BSD/OS
QNX - QNX
QNX6 - QNX RTP 6.1
BSD4 - Any BSD 4.4 system
UNIX - Any UNIX BSD/SYSV system
WIN - Any Windows system
*/
#if defined(__APPLE__) && defined(__GNUC__)
# define WZ_OS_MAC
#elif defined(__CYGWIN__)
# define WZ_OS_CYGWIN
#elif !defined(SAG_COM) && (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))
# define WZ_OS_WIN32
# define WZ_OS_WIN64
#elif !defined(SAG_COM) && (defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__))
# define WZ_OS_WIN32
#elif defined(__MWERKS__) && defined(__INTEL__)
# define WZ_OS_WIN32
#elif defined(__linux__) || defined(__linux)
# define WZ_OS_LINUX
#elif defined(__FreeBSD__) || defined(__DragonFly__)
# define WZ_OS_FREEBSD
#elif defined(__NetBSD__)
# define WZ_OS_NETBSD
#elif defined(__OpenBSD__)
# define WZ_OS_OPENBSD
#elif defined(__bsdi__)
# define WZ_OS_BSDI
#elif defined(__QNXNTO__)
# define WZ_OS_QNX6
#elif defined(__QNX__)
# define WZ_OS_QNX
#else
# error "Warzone has not been tested on this OS. Please contact warzone-dev@gna.org"
#endif /* WZ_OS_x */
#if defined(WZ_OS_WIN32) || defined(WZ_OS_WIN64)
# define WZ_OS_WIN
#endif /* WZ_OS_WIN32 */
#if defined(WZ_OS_FREEBSD) || defined(WZ_OS_NETBSD) || defined(WZ_OS_OPENBSD) || defined(WZ_OS_BSDI)
# define WZ_OS_BSD4
#endif /* WZ_OS_FREEBSD */
#if defined(WZ_OS_WIN)
# undef WZ_OS_UNIX
#elif !defined(WZ_OS_UNIX)
# define WZ_OS_UNIX
#endif /* WZ_OS_WIN */
/*
The compiler, must be one of: (WZ_CC_x)
MSVC - Microsoft Visual C/C++
GNU - GNU C++
Should be sorted most to least authoritative.
*/
#if defined(_MSC_VER)
# define WZ_CC_MSVC
/* Visual C++.Net issues for _MSC_VER >= 1300 */
# if _MSC_VER >= 1300
# define WZ_CC_MSVC_NET
# endif
#elif defined(__GNUC__)
# define WZ_CC_GNU
#else
# error "Warzone has not been tested on this compiler. Please contact warzone-dev@gna.org"
#endif /* WZ_CC_x */
/**
* \def WZ_DEPRECATED
*
* The WZ_DEPRECATED macro can be used to trigger compile-time warnings
* with newer compilers when deprecated functions are used.
*
* For non-inline functions, the macro gets inserted at front of the
* function declaration, right before the return type:
*
* \code
* WZ_DEPRECATED void deprecatedFunctionA();
* WZ_DEPRECATED int deprecatedFunctionB() const;
* \endcode
*
* For functions which are implemented inline,
* the WZ_DEPRECATED macro is inserted at the front, right before the return
* type, but after "static", "inline" or "virtual":
*
* \code
* WZ_DEPRECATED void deprecatedInlineFunctionA() { .. }
* virtual WZ_DEPRECATED int deprecatedInlineFunctionB() { .. }
* static WZ_DEPRECATED bool deprecatedInlineFunctionC() { .. }
* inline WZ_DEPRECATED bool deprecatedInlineFunctionD() { .. }
* \endcode
*
* You can also mark whole structs or classes as deprecated, by inserting the
* WZ_DEPRECATED macro after the struct/class keyword, but before the
* name of the struct/class:
*
* \code
* class WZ_DEPRECATED DeprecatedClass { };
* struct WZ_DEPRECATED DeprecatedStruct { };
* \endcode
*
* \note
* Description copied from KDE4, code copied from Qt4.
*
*/
#if defined(WZ_CC_GNU) && !defined(WZ_CC_INTEL) && (__GNUC__ - 0 > 3 || (__GNUC__ - 0 == 3 && __GNUC_MINOR__ - 0 >= 2))
# define WZ_DECL_DEPRECATED __attribute__ ((__deprecated__))
#elif defined(WZ_CC_MSVC) && (_MSC_VER >= 1300)
# define WZ_DECL_DEPRECATED __declspec(deprecated)
#else
# define WZ_DECL_DEPRECATED
#endif
#endif /* WZGLOBAL_H */