227 lines
4.9 KiB
Plaintext
227 lines
4.9 KiB
Plaintext
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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%{
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#include "lib/framework/frame.h"
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#include "lib/gamelib/parser.h"
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#include "lib/sound/audio.h"
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#include "lib/gamelib/anim.h"
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static int g_iCurAnimID = 0;
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static Vector3i vecPos, vecRot, vecScale;
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int audp_lex();
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void audp_error(char *pMessage,...);
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%}
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%name-prefix="audp_"
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%union {
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float fval;
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long ival;
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signed char bval;
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char sval[100];
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}
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/* value tokens */
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%token <fval> FLOAT_T
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%token <ival> INTEGER
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%token <sval> QTEXT /* Text with double quotes surrounding it */
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%token <ival> LOOP
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%token <ival> ONESHOT
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/* keywords */
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%token AUDIO
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%token ANIM3DFRAMES
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%token ANIM3DTRANS
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%token ANIM3DFILE
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%token AUDIO_MODULE
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%token ANIM_MODULE
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%token ANIMOBJECT
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/* module names */
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%%
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data_file: module_file | anim_file
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;
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module_file: module_file data_list |
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data_list
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;
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data_list: audio_module | anim_module
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;
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audio_header: AUDIO_MODULE '{'
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;
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audio_module: audio_header audio_list '}' |
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audio_header '}'
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;
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audio_list: audio_list audio_track |
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audio_track
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;
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/*
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* unsigned int audio_SetTrackVals(const char* fileName, BOOL loop, unsigned int volume, unsigned int audibleRadius)
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*/
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audio_track: AUDIO QTEXT LOOP INTEGER INTEGER
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{
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audio_SetTrackVals( $2, TRUE, $4, $5 );
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}
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| AUDIO QTEXT ONESHOT INTEGER INTEGER
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{
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audio_SetTrackVals( $2, FALSE, $4, $5 );
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}
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;
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anim_module_header: ANIM_MODULE '{'
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{
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}
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;
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anim_module: anim_module_header anim_file_list '}' |
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anim_module_header anim_config_list '}'
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/* NULL */
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;
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anim_config_list: anim_config_list anim_config |
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anim_config
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/* NULL */
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;
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anim_file_list: anim_file_list anim_file |
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anim_file
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/* NULL */
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;
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anim_file: anim_trans | anim_frames
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;
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anim_config: QTEXT INTEGER
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{
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g_iCurAnimID = $2;
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anim_SetVals( $1, $2 );
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}
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;
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/*
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* anim_Create3D( char szAniFileName[], char szPieFileName[], UWORD uwFrames,
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* UWORD uwFrameRate, UWORD uwNumObj, char cType, UWORD uwID )
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*/
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anim_trans: ANIM3DTRANS QTEXT INTEGER INTEGER INTEGER
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{
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anim_Create3D( $2, $3, $4, $5, ANIM_3D_TRANS, g_iCurAnimID );
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}
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'{' anim_obj_list '}'
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{
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g_iCurAnimID++;
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}
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;
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anim_frames: ANIM3DFRAMES QTEXT INTEGER INTEGER
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{
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anim_Create3D( $2, $3, $4, 1, ANIM_3D_FRAMES, g_iCurAnimID );
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}
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'{'
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{
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anim_BeginScript();
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}
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anim_script '}'
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{
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anim_EndScript();
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g_iCurAnimID++;
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}
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;
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anim_obj_list: anim_obj anim_obj_list |
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anim_obj
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;
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anim_obj: ANIMOBJECT INTEGER QTEXT '{'
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{
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anim_BeginScript();
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}
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anim_script '}'
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{
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anim_EndScript();
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}
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;
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anim_script: anim_script anim_state |
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anim_state
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;
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anim_state: INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER
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{
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vecPos.x = $2;
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vecPos.y = $3;
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vecPos.z = $4;
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vecRot.x = $5;
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vecRot.y = $6;
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vecRot.z = $7;
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vecScale.x = $8;
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vecScale.y = $9;
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vecScale.z = $10;
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anim_AddFrameToAnim( $1, vecPos, vecRot, vecScale );
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}
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;
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%%
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/***************************************************************************/
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/* A simple error reporting routine */
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void audp_error(char *pMessage,...)
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{
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int line;
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char *pText;
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char aTxtBuf[1024];
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va_list args;
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va_start(args, pMessage);
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vsnprintf(aTxtBuf, sizeof(aTxtBuf), pMessage, args);
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va_end(args);
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// Guarantee to nul-terminate
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aTxtBuf[sizeof(aTxtBuf) - 1] = '\0';
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parseGetErrorData( &line, &pText );
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debug( LOG_ERROR, "RES file parse error:\n%s at line %d\nToken: %d, Text: '%s'\n", aTxtBuf, line, audp_char, pText );
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abort();
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}
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/***************************************************************************/
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/* Read a resource file */
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BOOL ParseResourceFile(PHYSFS_file* fileHandle)
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{
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// Tell lex about the input file
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parserSetInputFile(fileHandle);
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audp_parse();
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return TRUE;
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}
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/***************************************************************************/
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