89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file wzconfig.cpp
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* Ini related functions.
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*/
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// Get platform defines before checking for them.
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// Qt headers MUST come before platform specific stuff!
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#include "wzconfig.h"
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void WzConfig::setVector3f(const QString &name, const Vector3f &v)
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{
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QStringList l;
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l.push_back(QString::number(v.x));
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l.push_back(QString::number(v.y));
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l.push_back(QString::number(v.z));
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setValue(name, l);
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}
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Vector3f WzConfig::vector3f(const QString &name)
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{
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Vector3f r(0.0, 0.0, 0.0);
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if (!contains(name)) return r;
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QStringList v = value(name).toStringList();
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ASSERT(v.size() == 3, "Bad list of %s", name.toUtf8().constData());
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r.x = v[0].toDouble();
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r.y = v[1].toDouble();
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r.z = v[2].toDouble();
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return r;
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}
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void WzConfig::setVector3i(const QString &name, const Vector3i &v)
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{
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QStringList l;
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l.push_back(QString::number(v.x));
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l.push_back(QString::number(v.y));
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l.push_back(QString::number(v.z));
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setValue(name, l);
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}
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Vector3i WzConfig::vector3i(const QString &name)
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{
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Vector3i r(0, 0, 0);
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if (!contains(name)) return r;
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QStringList v = value(name).toStringList();
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ASSERT(v.size() == 3, "Bad list of %s", name.toUtf8().constData());
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r.x = v[0].toInt();
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r.y = v[1].toInt();
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r.z = v[2].toInt();
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return r;
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}
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void WzConfig::setVector2i(const QString &name, const Vector2i &v)
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{
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QStringList l;
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l.push_back(QString::number(v.x));
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l.push_back(QString::number(v.y));
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setValue(name, l);
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}
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Vector2i WzConfig::vector2i(const QString &name)
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{
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Vector2i r(0, 0);
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if (!contains(name)) return r;
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QStringList v = value(name).toStringList();
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ASSERT(v.size() == 2, "Bad list of %s", name.toUtf8().constData());
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r.x = v[0].toInt();
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r.y = v[1].toInt();
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return r;
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}
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