80 lines
2.7 KiB
C
80 lines
2.7 KiB
C
/***************************************************************************/
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/*
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* sequence.h
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*
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* video streaming to game surfaces.
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*
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*/
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/***************************************************************************/
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#ifndef _sequence_h
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#define _sequence_h
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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typedef enum _video_mode
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{
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VIDEO_SOFT_WINDOW, // video size 16bit rgb 555 mode (convert to 8bit from the buffer)
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VIDEO_SOFT_FULLSCREEN, // directX 640 * 480 16bit rgb mode render through local buffer to back buffer
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VIDEO_D3D_WINDOW, // video 16bit screen pixel mode
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VIDEO_D3D_FULLSCREEN, // 640 * 480 screen pixel mode
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VIDEO_3DFX_WINDOW, // video 16bit BGR 565 mode
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VIDEO_3DFX_FULLSCREEN // 640 * 480 BGR 565 mode
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} VIDEO_MODE;
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typedef enum _perf_mode
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{
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VIDEO_PERF_FULLSCREEN, // Normal alternate line video
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VIDEO_PERF_WINDOW, // 320 240 centred
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VIDEO_PERF_SKIP_FRAMES // 320 240 centred and display every 4th frame
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} PERF_MODE;
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#define MAX_BAD_DATA 20
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#define FRAMES_TO_SKIP 4
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#define VIDEO_FINISHED -1
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#define VIDEO_FRAME_WAIT -2
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#define VIDEO_FRAME_ERROR -3
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#define VIDEO_SOUND_ERROR -4
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#define VIDEO_SURFACE_ERROR -5
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global ProtoTypes
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*/
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/***************************************************************************/
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//buffer render for software_window 3DFX_window and 3DFX_fullscreen modes
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extern BOOL seq_SetSequenceForBuffer(char* filename, VIDEO_MODE mode, LPDIRECTSOUND lpDS, int startTime, DDPIXELFORMAT *DDPixelFormat, PERF_MODE perfMode);
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extern int seq_RenderOneFrameToBuffer(char* lpSF, int skip, SDWORD boxMin, SDWORD boxMax);
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//directX fullscreeen render uses local buffer to store previous frame data
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extern BOOL seq_SetSequence(char* filename, LPDIRECTDRAWSURFACE4 lpDDSF, LPDIRECTSOUND lpDS, int startTime, char* lpBF, PERF_MODE perfMode);
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extern int seq_RenderOneFrame(LPDIRECTDRAWSURFACE4 lpDDSF, int skip, SDWORD boxMin, SDWORD boxMax);
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extern int seq_ClearMovie(void);
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//setup monitoring and control
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extern BOOL seq_RefreshVideoBuffers(void);
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extern BOOL seq_ShutDown(void);
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extern BOOL seq_GetFrameSize(SDWORD *pWidth, SDWORD* pHeight);
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extern int seq_GetCurrentFrame(void);
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extern int seq_GetFrameTimeInClicks(void);
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extern int seq_GetTotalFrames(void);
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//extern int seq_ResetMovie(void);
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#endif // _sequence_h
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