151 lines
4.8 KiB
C++
151 lines
4.8 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*!
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* \file listwidget.h
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* \brief A list widget. Useful for displaying lists of buttons and stuff.
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*/
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#ifndef THISISALISTWIDGET_H
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#define THISISALISTWIDGET_H
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#include "widget.h"
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struct TabSelectionStyle
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{
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TabSelectionStyle() {}
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TabSelectionStyle(Image tab, Image tabDown, Image tabHighlight, Image prev, Image prevDown, Image prevHighlight, Image next, Image nextDown, Image nextHighlight, int gap);
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QSize tabSize;
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QSize scrollTabSize;
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Image tabImage, tabImageDown, tabImageHighlight;
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Image prevScrollTabImage, prevScrollTabImageDown, prevScrollTabImageHighlight;
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Image nextScrollTabImage, nextScrollTabImageDown, nextScrollTabImageHighlight;
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int tabGap;
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};
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class TabSelectionWidget : public WIDGET
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{
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Q_OBJECT
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public:
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TabSelectionWidget(WIDGET *parent);
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void setHeight(int height);
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void addStyle(TabSelectionStyle const &style);
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int tabs() const { return tabButtons.size(); }
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signals:
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void tabChanged(int);
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public slots:
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void setTab(int tab);
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void setNumberOfTabs(int tabs);
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private slots:
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void prevTabPage();
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void nextTabPage();
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private:
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void doLayoutAll();
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std::vector<TabSelectionStyle> styles;
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unsigned currentTab;
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unsigned tabsAtOnce;
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std::vector<W_BUTTON *> tabButtons;
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W_BUTTON *prevTabPageButton;
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W_BUTTON *nextTabPageButton;
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class QSignalMapper *setTabMapper;
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};
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class ListWidget : public WIDGET
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{
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Q_OBJECT
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public:
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enum Order {RightThenDown, DownThenRight};
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ListWidget(WIDGET *parent);
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void setChildSize(int width, int height); ///< Sets the size of all child widgets (applied by calling addWidgetToLayout).
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void setChildSpacing(int width, int height); ///< Sets the distance between child widgets (applied by calling addWidgetToLayout).
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void setOrder(Order order); ///< Sets whether subsequent child widgets are placed in horizontal or vertical lines (applied by calling addWidgetToLayout).
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void addWidgetToLayout(WIDGET *widget); ///< Manages the geometry of widget, and shows/hides it when changing tabs.
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int currentPage() const { return currentPage_; }
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int pages() const { return std::max(((int)myChildren.size() - 1)/widgetsPerPage(), 0) + 1; }
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signals:
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void currentPageChanged(int);
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void numberOfPagesChanged(int);
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public slots:
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void setCurrentPage(int page);
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private:
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void doLayoutAll();
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void doLayout(int num);
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int widgetsPerPage() const { return widgetsPerRow()*widgetsPerColumn(); }
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int widgetsPerRow() const { return std::max((width() + spacing.width())/widgetSkipX(), 1); }
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int widgetsPerColumn() const { return std::max((height() + spacing.height())/widgetSkipY(), 1); }
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int widgetSkipX() const { return childSize.width() + spacing.width(); }
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int widgetSkipY() const { return childSize.height() + spacing.height(); }
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QSize childSize;
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QSize spacing;
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unsigned currentPage_;
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std::vector<WIDGET *> myChildren;
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Order order;
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};
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class ListTabWidget : public WIDGET
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{
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Q_OBJECT
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public:
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enum TabPosition {Top, Bottom};
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ListTabWidget(WIDGET *parent);
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virtual void geometryChanged();
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void setChildSize(int width, int height) { widgets->setChildSize(width, height); } ///< Sets the size of all child widgets (applied by calling addWidgetToLayout).
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void setChildSpacing(int width, int height) { widgets->setChildSpacing(width, height); } ///< Sets the distance between child widgets (applied by calling addWidgetToLayout).
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void setOrder(ListWidget::Order order) { widgets->setOrder(order); } ///< Sets whether subsequent child widgets are placed in horizontal or vertical lines (applied by calling addWidgetToLayout).
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void addWidgetToLayout(WIDGET *widget); ///< Manages the geometry of widget, and shows/hides it when changing tabs.
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bool setCurrentPage(int page) { widgets->setCurrentPage(page); return widgets->currentPage() == page; }
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int currentPage() const { return widgets->currentPage(); }
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int pages() const { return widgets->pages(); }
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void setTabPosition(TabPosition pos);
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TabSelectionWidget *tabWidget() { return tabs; }
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ListWidget *listWidget() { return widgets; }
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private:
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TabSelectionWidget *tabs;
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ListWidget *widgets;
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TabPosition tabPos;
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};
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#endif //THISISALISTWIDGET_H
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