warzone2100/lib/widget/listwidget.h

151 lines
4.8 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*!
* \file listwidget.h
* \brief A list widget. Useful for displaying lists of buttons and stuff.
*/
#ifndef THISISALISTWIDGET_H
#define THISISALISTWIDGET_H
#include "widget.h"
struct TabSelectionStyle
{
TabSelectionStyle() {}
TabSelectionStyle(Image tab, Image tabDown, Image tabHighlight, Image prev, Image prevDown, Image prevHighlight, Image next, Image nextDown, Image nextHighlight, int gap);
QSize tabSize;
QSize scrollTabSize;
Image tabImage, tabImageDown, tabImageHighlight;
Image prevScrollTabImage, prevScrollTabImageDown, prevScrollTabImageHighlight;
Image nextScrollTabImage, nextScrollTabImageDown, nextScrollTabImageHighlight;
int tabGap;
};
class TabSelectionWidget : public WIDGET
{
Q_OBJECT
public:
TabSelectionWidget(WIDGET *parent);
void setHeight(int height);
void addStyle(TabSelectionStyle const &style);
int tabs() const { return tabButtons.size(); }
signals:
void tabChanged(int);
public slots:
void setTab(int tab);
void setNumberOfTabs(int tabs);
private slots:
void prevTabPage();
void nextTabPage();
private:
void doLayoutAll();
std::vector<TabSelectionStyle> styles;
unsigned currentTab;
unsigned tabsAtOnce;
std::vector<W_BUTTON *> tabButtons;
W_BUTTON *prevTabPageButton;
W_BUTTON *nextTabPageButton;
class QSignalMapper *setTabMapper;
};
class ListWidget : public WIDGET
{
Q_OBJECT
public:
enum Order {RightThenDown, DownThenRight};
ListWidget(WIDGET *parent);
void setChildSize(int width, int height); ///< Sets the size of all child widgets (applied by calling addWidgetToLayout).
void setChildSpacing(int width, int height); ///< Sets the distance between child widgets (applied by calling addWidgetToLayout).
void setOrder(Order order); ///< Sets whether subsequent child widgets are placed in horizontal or vertical lines (applied by calling addWidgetToLayout).
void addWidgetToLayout(WIDGET *widget); ///< Manages the geometry of widget, and shows/hides it when changing tabs.
int currentPage() const { return currentPage_; }
int pages() const { return std::max(((int)myChildren.size() - 1)/widgetsPerPage(), 0) + 1; }
signals:
void currentPageChanged(int);
void numberOfPagesChanged(int);
public slots:
void setCurrentPage(int page);
private:
void doLayoutAll();
void doLayout(int num);
int widgetsPerPage() const { return widgetsPerRow()*widgetsPerColumn(); }
int widgetsPerRow() const { return std::max((width() + spacing.width())/widgetSkipX(), 1); }
int widgetsPerColumn() const { return std::max((height() + spacing.height())/widgetSkipY(), 1); }
int widgetSkipX() const { return childSize.width() + spacing.width(); }
int widgetSkipY() const { return childSize.height() + spacing.height(); }
QSize childSize;
QSize spacing;
unsigned currentPage_;
std::vector<WIDGET *> myChildren;
Order order;
};
class ListTabWidget : public WIDGET
{
Q_OBJECT
public:
enum TabPosition {Top, Bottom};
ListTabWidget(WIDGET *parent);
virtual void geometryChanged();
void setChildSize(int width, int height) { widgets->setChildSize(width, height); } ///< Sets the size of all child widgets (applied by calling addWidgetToLayout).
void setChildSpacing(int width, int height) { widgets->setChildSpacing(width, height); } ///< Sets the distance between child widgets (applied by calling addWidgetToLayout).
void setOrder(ListWidget::Order order) { widgets->setOrder(order); } ///< Sets whether subsequent child widgets are placed in horizontal or vertical lines (applied by calling addWidgetToLayout).
void addWidgetToLayout(WIDGET *widget); ///< Manages the geometry of widget, and shows/hides it when changing tabs.
bool setCurrentPage(int page) { widgets->setCurrentPage(page); return widgets->currentPage() == page; }
int currentPage() const { return widgets->currentPage(); }
int pages() const { return widgets->pages(); }
void setTabPosition(TabPosition pos);
TabSelectionWidget *tabWidget() { return tabs; }
ListWidget *listWidget() { return widgets; }
private:
TabSelectionWidget *tabs;
ListWidget *widgets;
TabPosition tabPos;
};
#endif //THISISALISTWIDGET_H