warzone2100/lib/sound/track.h

144 lines
4.1 KiB
C

/***************************************************************************/
#ifndef _TRACK_H_
#define _TRACK_H_
/***************************************************************************/
/* defines */
#include <AL/al.h>
#ifndef MAX_STR
#define MAX_STR 255
#endif
#define MIN_PITCH 0
#define MAX_PITCH 127
#define CENTER_PITCH (MAX_PITCH-MIN_PITCH)/2
#define SAMPLE_NOT_ALLOCATED -1
#define NO_MAX_SAME_SAMPLES -2
#define SAMPLE_NOT_FOUND -3
#define SAMPLE_GROUP_NOT_SET -4
#define SAMPLE_COORD_INVALID -5
#define AUDIO_PAN_MIN 0L
#define AUDIO_PAN_MAX 100L
#define AUDIO_PAN_RANGE (AUDIO_PAN_MAX-AUDIO_PAN_MIN)
#define AUDIO_VOL_MIN 0L
#define AUDIO_VOL_MAX 100L
#define AUDIO_VOL_RANGE (AUDIO_VOL_MAX-AUDIO_VOL_MIN)
/***************************************************************************/
/***************************************************************************/
/* enums */
/***************************************************************************/
/* forward definitions
*/
struct AUDIO_SAMPLE;
/***************************************************************************/
/* typedefs
*/
typedef BOOL (* SAMPLEVALIDFUNC) ( struct AUDIO_SAMPLE *psSample );
typedef BOOL (* AUDIO_CALLBACK) ( struct AUDIO_SAMPLE *psSample );
/***************************************************************************/
/* structs */
typedef struct AUDIO_SAMPLE
{
SDWORD iTrack;
ALuint iSample;
SDWORD x, y, z;
SDWORD iLoops;
BOOL bRemove;
AUDIO_CALLBACK pCallback;
void *psObj;
struct AUDIO_SAMPLE *psPrev;
struct AUDIO_SAMPLE *psNext;
}
AUDIO_SAMPLE;
typedef struct TRACK
{
BOOL bLoop;
SDWORD iVol;
SDWORD iPriority;
SDWORD iAudibleRadius;
SDWORD iTime; /* duration in milliseconds */
UDWORD iTimeLastFinished; /* time last finished in ms */
UDWORD iNumPlaying;
BOOL bMemBuffer; /* memory buffer flag */
BOOL bCompressed; /* compression data flag */
void * pMem; /* pointer to audio data */
STRING *pName; // resource name of the track
UDWORD resID; // hashed name of the WAV
}
TRACK;
/***************************************************************************/
/* functions
*/
BOOL sound_Init( HWND hWnd, SDWORD iMaxSameSamples );
BOOL sound_Shutdown();
BOOL sound_LoadTrackFromFile( signed char szFileName[] );
void * sound_LoadTrackFromBuffer( UBYTE *pBuffer, UDWORD udwSize );
BOOL sound_SetTrackVals( TRACK *psTrack, BOOL bLoop, SDWORD iTrack,
SDWORD iVol, SDWORD iPriority, SDWORD iAudibleRadius,
SDWORD VagID );
BOOL sound_ReleaseTrack( TRACK * psTrack );
void sound_StopTrack( AUDIO_SAMPLE *psSample );
void sound_PauseTrack( AUDIO_SAMPLE *psSample );
void sound_UpdateSample( AUDIO_SAMPLE *psSample );
void sound_CheckSample( AUDIO_SAMPLE *psSample );
void sound_CheckAllUnloaded( void );
BOOL sound_CheckTrack( SDWORD iTrack );
SDWORD sound_GetTrackTime( SDWORD iTrack );
SDWORD sound_GetTrackPriority( SDWORD iTrack );
SDWORD sound_GetTrackAudibleRadius( SDWORD iTrack );
SDWORD sound_GetTrackVolume( SDWORD iTrack );
char * sound_GetTrackName( SDWORD iTrack );
UDWORD sound_GetTrackHashName( SDWORD iTrack );
BOOL sound_TrackLooped( SDWORD iTrack );
SDWORD sound_TrackAudibleRadius( SDWORD iTrack );
void sound_SetCallbackFunction( void * fn );
BOOL sound_Play2DTrack( AUDIO_SAMPLE *psSample, BOOL bQueued );
BOOL sound_Play3DTrack( AUDIO_SAMPLE *psSample );
void sound_PlayWithCallback( AUDIO_SAMPLE *psSample, SDWORD iCurTime,
AUDIO_CALLBACK pDoneFunc );
void sound_FinishedCallback( AUDIO_SAMPLE *psSample );
BOOL sound_GetSystemActive( void );
SDWORD sound_GetTrackID( TRACK *psTrack );
SDWORD sound_GetAvailableID( void );
SDWORD sound_GetNumPlaying( SDWORD iTrack );
SDWORD sound_GetGlobalVolume( void );
void sound_SetGlobalVolume( SDWORD iVol );
void sound_SetStoppedCallback( AUDIO_CALLBACK pStopTrackCallback );
UDWORD sound_GetTrackTimeLastFinished( SDWORD iTrack );
void sound_SetTrackTimeLastFinished( SDWORD iTrack, UDWORD iTime );
/***************************************************************************/
#endif // _TRACK_H_
/***************************************************************************/