warzone2100/lib/widget/tip.h

55 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Interface to the tool tip display module
*/
#ifndef __INCLUDED_LIB_WIDGET_TIP_H__
#define __INCLUDED_LIB_WIDGET_TIP_H__
#include "lib/ivis_opengl/textdraw.h"
#include "lib/widget/widgbase.h"
/* Initialise the tool tip module */
extern void tipInitialise(void);
/*
* Setup a tool tip.
* The tip module will then wait until the correct points to
* display and then remove the tool tip.
* i.e. The tip will not be displayed immediately.
* Calling this while another tip is being displayed will restart
* the tip system.
* psSource is the widget that started the tip.
* x,y,width,height - specify the position of the button to place the
* tip by.
*/
void tipStart(WIDGET *psSource, QString pTip, iV_fonts NewFontID, int x, int y, int width, int height);
/* Stop a tool tip (e.g. if the hilite is lost on a button).
* psSource should be the same as the widget that started the tip.
*/
extern void tipStop(WIDGET *psSource);
/* Update and possibly display the tip */
extern void tipDisplay(void);
#endif // __INCLUDED_LIB_WIDGET_TIP_H__