76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Definitions for edit box functions.
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*/
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#ifndef __INCLUDED_LIB_WIDGET_BUTTON_H__
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#define __INCLUDED_LIB_WIDGET_BUTTON_H__
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#include "widget.h"
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#include "widgbase.h"
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#include "lib/ivis_opengl/textdraw.h"
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class W_BUTTON : public WIDGET
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{
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Q_OBJECT
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public:
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W_BUTTON(W_BUTINIT const *init);
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W_BUTTON(WIDGET *parent);
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void clicked(W_CONTEXT *psContext, WIDGET_KEY key);
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void released(W_CONTEXT *psContext, WIDGET_KEY key);
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void highlight(W_CONTEXT *psContext);
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void highlightLost();
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void display(int xOffset, int yOffset);
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unsigned getState();
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void setState(unsigned state);
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void setFlash(bool enable);
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QString getString() const;
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void setString(QString string);
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void setTip(QString string);
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void setImages(Image image, Image imageDown, Image imageHighlight, Image imageDisabled = Image());
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void setString(char const *stringUtf8) { WIDGET::setString(stringUtf8); } // Unhide the WIDGET::setString(char const *) function...
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void setTip(char const *stringUtf8) { WIDGET::setTip(stringUtf8); } // Unhide the WIDGET::setTip(char const *) function...
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signals:
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void clicked();
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public:
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UDWORD state; // The current button state
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QString pText; // The text for the button
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Image image; ///< The image for the button.
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Image imageDown; ///< The image for the button, when down. Is overlaid over image.
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Image imageDisabled; ///< The image for the button, when disabled. Is overlaid over image.
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Image imageHighlight; ///< The image for the button, when highlighted. Is overlaid over image.
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QString pTip; // The tool tip for the button
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SWORD HilightAudioID; // Audio ID for form clicked sound
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SWORD ClickedAudioID; // Audio ID for form hilighted sound
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WIDGET_AUDIOCALLBACK AudioCallback; // Pointer to audio callback function
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iV_fonts FontID;
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};
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#endif // __INCLUDED_LIB_WIDGET_BUTTON_H__
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