178 lines
4.2 KiB
C++
178 lines
4.2 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* ivisdef.h
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*
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* type defines for all ivis library functions.
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*
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*/
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/***************************************************************************/
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#ifndef _ivisdef_h
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#define _ivisdef_h
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#include "lib/framework/frame.h"
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#include "lib/framework/opengl.h"
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#include "pietypes.h"
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#include <vector>
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#include <QtCore/QVector>
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#include <string>
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//*************************************************************************
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//
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// screen surface structure
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//
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//*************************************************************************
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struct iClip
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{
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int32_t left, top, right, bottom;
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};
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struct iSurface
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{
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int xcentre;
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int ycentre;
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iClip clip;
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int width;
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int height;
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};
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//*************************************************************************
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//
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// imd structures
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//
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//*************************************************************************
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/// Stores the from and to verticles from an edge
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struct EDGE
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{
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int from, to;
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};
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struct iIMDPoly
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{
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uint32_t flags;
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int32_t zcentre;
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Vector3f normal;
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int pindex[3];
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Vector2f *texCoord;
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Vector2f texAnim;
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};
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enum VBO_TYPE
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{
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VBO_VERTEX,
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VBO_TEXCOORD,
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VBO_MINIMAL,
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VBO_NORMAL = VBO_MINIMAL,
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VBO_INDEX,
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VBO_COUNT
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};
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struct iIMDShape
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{
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iIMDShape();
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unsigned int flags;
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int texpage;
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int tcmaskpage;
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int normalpage;
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int sradius, radius;
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Vector3i min, max;
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Vector3f ocen;
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unsigned short numFrames;
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unsigned short animInterval;
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unsigned int nconnectors;
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Vector3i *connectors;
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unsigned int nShadowEdges;
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EDGE *shadowEdgeList;
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float material[LIGHT_MAX][4];
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float shininess;
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// The old rendering data
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unsigned int npoints;
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Vector3f *points;
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unsigned int npolys;
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iIMDPoly *polys;
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// The new rendering data
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GLuint buffers[VBO_COUNT];
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iIMDShape *next; // next pie in multilevel pies (NULL for non multilevel !)
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};
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//*************************************************************************
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//
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// immitmap image structures
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//
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//*************************************************************************
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struct ImageDef
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{
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unsigned int TPageID; /**< Which associated file to read our info from */
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unsigned int Tu; /**< First vertex coordinate */
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unsigned int Tv; /**< Second vertex coordinate */
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unsigned int Width; /**< Width of image */
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unsigned int Height; /**< Height of image */
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int XOffset; /**< X offset into source position */
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int YOffset; /**< Y offset into source position */
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};
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struct Image;
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struct IMAGEFILE
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{
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struct Page
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{
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int id; /// OpenGL texture ID.
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int size; /// Size of texture in pixels. (Should be square.)
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};
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Image find(std::string const &name); // Defined in bitimage.cpp.
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std::vector<Page> pages; /// Texture pages.
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std::vector<ImageDef> imageDefs; /// Stored images.
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std::vector<std::pair<std::string, int> > imageNames; ///< Names of images, sorted by name. Can lookup indices from name.
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};
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struct Image
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{
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Image(IMAGEFILE const *images = NULL, unsigned id = 0) : images(const_cast<IMAGEFILE *>(images)), id(id) {}
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bool isNull() const { return images == nullptr; }
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int width() const { return images->imageDefs[id].Width; }
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int height() const { return images->imageDefs[id].Height; }
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int xOffset() const { return images->imageDefs[id].XOffset; }
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int yOffset() const { return images->imageDefs[id].YOffset; }
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IMAGEFILE *images;
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unsigned id;
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};
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#endif // _ivisdef_h
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