131 lines
3.0 KiB
C
131 lines
3.0 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*! \file math-help.h
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* \brief Routines to provide simple math helper functions
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*/
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// Also PERCENT(int,int); // returns a int value 0->100 of the percentage of the first param over the second
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#include "wzglobal.h"
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#ifndef __INCLUDED_LIB_FRAMEWORK_MATH_HELP_H__
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#define __INCLUDED_LIB_FRAMEWORK_MATH_HELP_H__
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#define PERCENT(a,b) (((a)*100)/(b))
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#define PERNUM(range,a,b) (((a)*range)/(b))
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/* conversion macros */
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#define RAD_TO_DEG(x) (x * 180.0 / M_PI)
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#ifndef M_PI
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# define M_PI 3.14159265358979323846
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#endif
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#if !defined(WZ_C99) && !defined(__cplusplus) && !defined(WZ_CC_GNU)
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static inline int roundf(float x)
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{
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// Ensure that float truncation results in a proper rounding
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if (x < 0.0f)
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return x - 0.5f;
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else
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return x + 0.5f;
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}
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#endif
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/*!
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* Converts x from degrees to radian
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* \param x Degree value to convert
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* \return Radian value
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*/
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static inline WZ_DECL_CONST float deg2radf(float x)
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{
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return x * (float)M_PI / 180.0f;
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}
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/*!
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* Converts x from radian to degrees
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* \param x Radian value to convert
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* \return Degree value
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*/
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static inline WZ_DECL_CONST float rad2degf(float x)
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{
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return x / (float)M_PI * 180.0f;
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}
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/*!
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* Moves x into the range 0 - max
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* \param x Value to clip
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* \param max Upper range
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* \return Value in the range 0 - max
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*/
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static inline WZ_DECL_CONST int wrap(int x, int max)
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{
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while(x < 0) x += max;
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while(x >= max) x -= max;
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return x;
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}
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/*!
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* Moves x into the range 0.0f - max
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* \param x Value to clip
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* \param max Upper range
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* \return Value in the range 0.0f - max
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*/
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static inline WZ_DECL_CONST float wrapf(float x, float max)
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{
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while(x < 0.0f) x += max;
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while(x >= max) x -= max;
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return x;
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}
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/*!
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* Clips x to boundaries
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* \param x Value to clip
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* \param min Lower bound
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* \param max Upper bound
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*/
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static inline WZ_DECL_CONST int clip(int x, int min, int max)
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{
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if (x < min) return min;
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if (x > max) return max;
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return x;
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}
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/*!
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* Clips x to boundaries
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* \param x Value to clip
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* \param min Lower bound
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* \param max Upper bound
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*/
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static inline WZ_DECL_CONST float clipf(float x, float min, float max)
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{
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if (x < min) return min;
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if (x > max) return max;
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return x;
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}
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#endif // __INCLUDED_LIB_FRAMEWORK_MATH_HELP_H__
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