78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
/*
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* PieToaster is an OpenGL application to edit 3D models in
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* Warzone 2100's (an RTS game) PIE 3D model format, which is heavily
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* inspired by PieSlicer created by stratadrake.
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* Copyright (C) 2007 Carl Hee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "screen.h"
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CScreen g_Screen;
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/*
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PFNGLGENBUFFERSARBPROC glGenBuffersARB;
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PFNGLBINDBUFFERARBPROC glBindBufferARB;
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PFNGLBUFFERDATAARBPROC glBufferDataARB;
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PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
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PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
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PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
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PFNGLMAPBUFFERARBPROC glMapBufferARB;
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PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
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*/
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int CScreen::initialize(void) {
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return (SDL_Init(SDL_INIT_VIDEO));
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}
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bool CScreen::setVideoMode(void) {
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if (m_Surface)
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{
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SDL_FreeSurface(m_Surface);
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m_Surface = NULL;
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}
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m_Surface = SDL_SetVideoMode(m_width, m_height, m_bpp, m_flags);
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if (m_Surface == NULL)
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{
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return false;
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}
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return true;
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}
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void CScreen::initializeVBOExtension(void) {
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glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)SDL_GL_GetProcAddress("glGenBuffersARB");
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glBindBufferARB = (PFNGLBINDBUFFERARBPROC)SDL_GL_GetProcAddress("glBindBufferARB");
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glBufferDataARB = (PFNGLBUFFERDATAARBPROC)SDL_GL_GetProcAddress("glBufferDataARB");
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glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)SDL_GL_GetProcAddress("glBufferSubDataARB");
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glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)SDL_GL_GetProcAddress("glDeleteBuffersARB");
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glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)SDL_GL_GetProcAddress("glGetBufferParameterivARB");
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glMapBufferARB = (PFNGLMAPBUFFERARBPROC)SDL_GL_GetProcAddress("glMapBufferARB");
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glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)SDL_GL_GetProcAddress("glUnmapBufferARB");
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if(glGenBuffersARB && glBindBufferARB && glBufferDataARB && glBufferSubDataARB &&
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glMapBufferARB && glUnmapBufferARB && glDeleteBuffersARB && glGetBufferParameterivARB)
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{
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m_useVBO = true;
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fprintf(stderr, "Using VBO\n");
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}
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else
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{
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m_useVBO = false;
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fprintf(stderr, "Not using VBO\n");
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}
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}
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