41 lines
1.8 KiB
Plaintext
41 lines
1.8 KiB
Plaintext
Easy:
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- Add a shadow toggle to src/clparse.c
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- Make Warzone respond to the SDL_QUIT event so it can be closed with ^C, ALT+F4 or closing the window.
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This involves registering all needed functions to atexit() so Warzone shuts down properly on that event.
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More difficult:
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- Display "backdrops" instead of novideo.rpl so a story can be told using subtitles and be illustrated with pictures.
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- Create one single place where platform dependend defines reside.
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- Create a "super header" which is included in every header before any other headers.
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This is needed eg for debugging memleaks through malloc redefinitions (eg when using MSVCRT).
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- [separation] Work out an engine part (lib/) and a game part (src/),
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where no engine part depends on any game part
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- [separation2] Separate the engine parts so they have only a minimum dependency on each other
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and rearrange them logically (depends on [separation])
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- [LUA] Rewrite the scripting engine to use LUA
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(adding a 2nd engine which handles all LUA scripts would be enough atm)
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(depends on [separation2])
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- Convert existing scripts to LUA (depends on [LUA])
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- [GUI] Rewrite the GUI to be scriptable (depends on [LUA])
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- Improve the menus for usability (esp. networking) (depends on [GUI])
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- Improve loading of data / dataformat. Should be possible to load all maps
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in all techlevels for campaign as well as multiplay mode. This would hopefully
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fix those bugs where maps are missing or the campaign breaks because of maps.
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Would involve mdofication of data and YaCC/Lex files.
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- [network] Rewrite the system how Warzone handles networking.
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New system should be more stable (no out of sync bugs)
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and handle cheat checking without preventing games between ppl using Windows and Linux
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- Adapt the master server to that system (depends on [network])
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