warzone2100/lib/ivis_common
i-nod d3f1d77aed Correctly propagate TCMask settings through PIE levels, so it will works for animated objects too.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10530 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
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Makefile.am Move piefixedpoint.h and pievector.h out of ivis, since they are quite generic 2009-02-10 17:23:18 +00:00
bitimage.c TCMask support infrastructure: mask loading and colour retrieval routines. Part of #851. 2010-03-07 08:34:17 +01:00
bitimage.h Bump copyright 2009-02-10 18:01:48 +00:00
imd.c Bump copyright 2009-02-10 18:01:48 +00:00
imd.h Remove 256 scale value from texture matrix. Closes #1678. 2010-03-16 15:47:55 +01:00
imdload.c Correctly propagate TCMask settings through PIE levels, so it will works for animated objects too. 2010-04-12 11:59:33 +02:00
ivi.h Remove unused code and correct PIE documentation. Number of texture animations and playback rates do not 2009-10-04 19:01:56 +02:00
ivis_common.vcproj Updated MSVC project & solution file(s). 2009-02-15 05:46:13 +00:00
ivisdef.h Remove 256 scale value from texture matrix. Closes #1678. 2010-03-16 15:47:55 +01:00
ivispatch.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
pieblitfunc.h Remove the two Warzone logo backdrops - they're really unprofessional and tacky, especially when there's already a Warzone logo at the top of the screen. 2010-02-09 20:03:57 +01:00
pieclip.c Bump copyright 2009-02-10 18:01:48 +00:00
pieclip.h Bump copyright 2009-02-10 18:01:48 +00:00
piedef.h Try to clean up includes, fix missing extern on declaration of DataHash[]. 2010-03-10 13:31:27 +01:00
piefunc.h - Use additive blending instead of alpha blending for construction/deconstruction lines (regression from 2.3). 2010-03-20 12:49:47 +01:00
piemode.h Bump copyright 2009-02-10 18:01:48 +00:00
piepalette.h Move all hard-coded colours (except map preview ones) into the palette file. Pass a PIELIGHT to widgSetColour() instead of RGB. 2010-04-12 11:59:30 +02:00
piestate.c Fixed terrain drawing code that was making the iVis state invalid. 2010-03-21 09:30:51 +01:00
piestate.h Fixed terrain drawing code that was making the iVis state invalid. 2010-03-21 09:30:51 +01:00
pietypes.h Bump copyright 2009-02-10 18:01:48 +00:00
png_util.c Don't return a value in void function. 2010-02-20 00:00:21 +01:00
png_util.h Add new function to output grayscale PNG images. Needed for ticket:652 net map/savegame format. 2009-09-27 19:06:26 +02:00
rendmode.h Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
tex.h Fix mac warnings, hopefully (effectively reverting my previous changes to tex.h)... 2010-03-10 23:09:27 +01:00
textdraw.h Add small font for textdraw routines. 2010-01-30 20:26:44 +01:00