warzone2100/configure.ac

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# Process this file with autoconf to produce a configure script.
AC_PREREQ(2.56)
AC_INIT([warzone], [2.1], [http://developer.berlios.de/projects/warzone/])
AC_CONFIG_SRCDIR([lib/gamelib/anim.h])
AC_CONFIG_HEADER([config.h])
AC_CANONICAL_TARGET
AM_INIT_AUTOMAKE
AM_MAINTAINER_MODE
# Checks for programs.
AC_PROG_CC
AC_PROG_RANLIB
AC_PROG_YACC
AC_PROG_LEX
# Checks for libraries.
# Checks for header files.
AC_HEADER_DIRENT
AC_HEADER_STDC
AC_CHECK_HEADERS([limits.h malloc.h memory.h stddef.h stdint.h stdlib.h string.h unistd.h])
# Checks for typedefs, structures, and compiler characteristics.
AC_HEADER_STDBOOL
AC_C_CONST
AC_C_INLINE
AC_TYPE_SIZE_T
AC_STRUCT_TM
# Checks for library functions.
AC_FUNC_CLOSEDIR_VOID
AC_FUNC_MALLOC
AC_FUNC_MEMCMP
AC_FUNC_REALLOC
AC_FUNC_STAT
AC_FUNC_VPRINTF
AC_CHECK_FUNCS([gethostname memmove memset sqrt strchr strdup strncasecmp strrchr strstr])
AC_HEADER_STDBOOL
AC_HEADER_TIME
AC_ARG_ENABLE(make_data,
[ --disable-make-data do not recurse make into data directories
(ok to disable unless you will 'make install')],
[case "${enableval}" in
yes) make_data=true ;;
no) make_data=false ;;
*) AC_MSG_ERROR(bad value ${enableval} for --disable-make-data) ;;
esac], [make_data=true])
AM_CONDITIONAL(MAKE_DATA, test x$make_data = xtrue)
AC_CHECK_LIB(m, pow)
AC_CHECK_LIB(z, gzgets, ,
AC_MSG_ERROR([Could not find zlib library.]), )
AC_CHECK_HEADER(zlib.h, ,
AC_MSG_ERROR([zlib found but not zlib.h.
You may need to install a zlib \"development\" package.]))
WZ_LIBS="$WZ_LIBS -lz"
AC_ARG_ENABLE(debug,
[ --enable-debug run in debug mode],
[ debug=$enableval ], [ debug=no ])
AC_MSG_CHECKING([debug mode])
if test "$debug" = yes; then
# -O0 turns off all optimizations; this is necessary for accurate debugging
CFLAGS="-O0 -g"
AC_DEFINE(DEBUG, 1, [Define if you want extra debugging.])
AC_MSG_RESULT([yes])
else
AC_MSG_RESULT([no])
fi
# --without-opengl will build without opengl
AC_ARG_WITH(opengl,
[ --with-opengl use OpenGL to accelerate graphics (default)],
[ opengl=$withval ], [ opengl=maybe ])
# --without-openal will build without OpenAL
# Commented out as OpenAL is not curently an option,
# but it will need to become optional someday.
#AC_ARG_WITH(openal,
#[ --with-openal use OpenAL for sound (default)],
#[ openal=$withval ], [ openal=yes ])
# --with-cda will build with audio CD support
AC_ARG_WITH(cda,
[ --with-cda built support for audio CD],
[ cda=$withval ], [ cda=no ])
# --without-ogg will build without Ogg vorbis support
AC_ARG_WITH(ogg,
[ --with-ogg built support for Ogg files (default)],
[ ogg=$withval ], [ ogg=yes ])
# --without-mp3 will build without MP3 support
AC_ARG_WITH(mp3,
[ --with-mp3 built support for Mp3 files (default)],
[ mp3=$withval ], [ mp3=yes ])
# windows conditional
case $host_os in
*mingw32* ) MINGW32=yes;;
* ) MINGW32=no;;
esac
if test x"$MINGW32" = "xyes"; then
AC_DEFINE(WIN32, 1, [Windows build])
LIBS="$LIBS -lmingw32"
fi
dnl WZ_EXPAND_DIR(VARNAME, DIR)
dnl expands occurrences of ${prefix} and ${exec_prefix} in the given DIR,
dnl and assigns the resulting string to VARNAME
dnl example: WZ_EXPAND_DIR(LOCALEDIR, "$datadir/locale")
dnl eg, then: AC_DEFINE_UNQUOTED(LOCALEDIR, "$LOCALEDIR")
dnl by Alexandre Oliva
dnl from http://www.cygnus.com/ml/automake/1998-Aug/0040.html
AC_DEFUN([WZ_EXPAND_DIR], [
$1=$2
$1=`(
test "x$prefix" = xNONE && prefix="$ac_default_prefix"
test "x$exec_prefix" = xNONE && exec_prefix="${prefix}"
eval echo \""[$]$1"\"
)`
])
dnl export where the datadir is going to be installed; we will look for
dnl $datadir/warzone/warzone.wz
WZ_EXPAND_DIR(WARZONE_DATADIR, "$datadir/warzone")
AC_DEFINE_UNQUOTED(DEFAULT_DATA_PATH, "$WARZONE_DATADIR", [Warzone data path])
AM_PATH_SDL([1.1.4], [sdl_found="yes"], [sdl_found="no"])
if test "$sdl_found" = yes; then
WZ_CPPFLAGS="$CPPFLAGS $SDL_CFLAGS"
WZ_CFLAGS="$CFLAGS $SDL_CFLAGS"
WZ_LIBS="$WZ_LIBS $SDL_LIBS"
else
AC_MSG_ERROR([You need to install SDL (http://www.libsdl.org/).])
fi
AC_PATH_SDLNET([
WZ_CPPFLAGS="$WZ_CPPFLAGS $SDLNETINC" WZ_LIBS="$WZ_LIBS $SDLNETLIB"],
AC_MSG_ERROR(SDL_net is not installed))
if test "x$opengl" != xno; then
AC_CHECK_HEADER(GL/gl.h, GL_h=yes, GL_h=no)
GL_lib=yes
AC_CHECK_LIB(GL, main, GLLIB=GL,
[AC_CHECK_LIB(opengl32, main, GLLIB=opengl32, GL_lib=no)])
if test "x$GL_lib" = "xno"; then
if test "x$opengl" = xyes; then
AC_MSG_ERROR([You need to install OpenGL.])
else
opengl=no
fi
else
if test "x$GL_h" = "xno"; then
if test "x$opengl" = xyes; then
AC_MSG_ERROR([You need to install OpenGL header files (usually a -dev package).])
else
opengl=no
fi
else
opengl=yes
fi
fi
fi
AC_CHECK_LIB(jpeg, main, , [AC_MSG_ERROR([You need to install the jpeg library.])])
AC_CHECK_LIB(png, main, , [AC_MSG_ERROR([You need to install the png library.])])
AC_MSG_CHECKING([OpenGL])
if test "x$opengl" = xyes; then
AC_DEFINE(WZ_OPENGL, 1, [OpenGL acceleration])
WZ_LIBS="$WZ_LIBS -l$GLLIB"
AC_SUBST(RENDERER, "ivis_opengl")
AC_MSG_RESULT([yes])
else
AC_SUBST(RENDERER, "ivis02")
AC_MSG_RESULT([no])
fi
if test "x$openal" != xno; then
AC_CHECK_HEADER(AL/al.h, AL_h=yes, AL_h=no)
AL_lib=yes
AC_CHECK_LIB(openal, main, ALLIB=openal,
[AC_CHECK_LIB(openal32, main, ALLIB=openal32, AL_lib=no)])
# On Windows (and perhaps some other platforms), Alut is a separate library
AC_CHECK_LIB(alut, main, ALUTLIB="-lalut", ALUTLIB="")
AC_CHECK_HEADER(AL/alut.h, ALUT_H=yes, ALUT_H=no)
if test "x$AL_lib" = "xno"; then
if test "x$openal" = xyes; then
AC_MSG_ERROR([You need to install OpenAL.])
else
openal=no
fi
else
if test "x$AL_h" = "xno"; then
if test "x$openal" = xyes; then
AC_MSG_ERROR([You need to install OpenAL header files (usually a -dev package).])
else
openal=no
fi
else
openal=yes
fi
fi
fi
AC_MSG_CHECKING([OpenAL])
if test "x$ALUT_H" = "xyes"; then
AC_DEFINE(WZ_ALUT_H, 1, [Use Alut headers])
fi
if test "x$openal" = xyes; then
WZ_LIBS="$WZ_LIBS -l$ALLIB $ALUTLIB"
AC_DEFINE(WZ_OPENAL, 1, [OpenAL support])
AC_MSG_RESULT([yes])
else
AC_MSG_RESULT([no])
AC_MSG_ERROR([OpenAL is currently mandatory])
fi
# Look for PhysicsFS
AC_CHECK_LIB(physfs, PHYSFS_init, , AC_MSG_ERROR([PhysicsFS not found]))
AC_CHECK_HEADER(physfs.h, , AC_MSG_ERROR([PhysicsFS header not found]))
oggmusic=no
mp3music=no
if test "x$cda" = "xyes"
then
AC_DEFINE(WZ_CDA, 1, [Audio CD support])
else
if test "x$ogg" = "xyes"
then
AM_PATH_OGG(have_ogg=yes, have_ogg=no)
AM_PATH_VORBIS(have_vorbis=yes, have_vorbis=no)
if test "x$have_ogg" = "xyes"
then
if test "x$have_vorbis" = "xyes"
then
oggmusic=yes
WZ_LIBS="$WZ_LIBS -lvorbisfile -lvorbis -logg"
else
AC_DEFINE(WZ_NOOGG, 1, [Disable ogg vorbis support])
fi
else
AC_DEFINE(WZ_NOOGG, 1, [Disable ogg vorbis support])
fi
else
AC_DEFINE(WZ_NOOGG, 1, [Disable ogg vorbis support])
fi
if test "x$mp3" = "xyes"
then
AC_CHECK_LIB(mad,
mad_stream_init,
LIBS="$LIBS -lmad"; mp3music=yes,
AC_DEFINE(WZ_NOMP3, 1, [Disable mp3 support]),)
else
AC_DEFINE(WZ_NOMP3, 1, [Disable mp3 support])
fi
fi
# add some required C flags here
# -DYY_STATIC is required by flex
# -m32 forces 32-bit compile, since code is not clean enough for 64-bit yet
CFLAGS="$CFLAGS -Wall -DYY_STATIC -m32 -fno-strict-aliasing"
# Set flex flags. The -olex.yy.c kludge is to ensure that flex
# generates the kind of filename that automake expects.
AC_SUBST(FLEX_FLAGS, "-olex.yy.c")
# only now set the LIBS/CFLAGS/CPPFLAGS lines, if set earlier it will give
# strange error messages when something is wrong
LIBS="$LIBS $WZ_LIBS"
CFLAGS="$CFLAGS $WZ_CFLAGS"
CPPFLAGS="$CPPFLAGS $WZ_CPPFLAGS"
AC_CONFIG_FILES([Makefile
lib/Makefile
lib/framework/Makefile
lib/gamelib/Makefile
lib/ivis_opengl/Makefile
lib/ivis02/Makefile
lib/ivis_common/Makefile
lib/netplay/Makefile
lib/script/Makefile
lib/sequence/Makefile
lib/sound/Makefile
lib/widget/Makefile
data/Makefile
src/Makefile])
AC_OUTPUT
echo ""
echo "Warzone will compile with the following components:"
echo ""
echo " OpenGL acceleration: $opengl"
echo " OpenAL sound system: $openal"
echo " Audio CD support: $cda"
echo " MP3 music support: $mp3music"
echo " OGG music support: $oggmusic"
echo ""
if test "x$debug" = xyes; then
echo " *** Running in debug mode! ***"
echo ""
fi