351060f21f
- Renamed pie_PNGLoadFile, because I got confused about pie_ vs. iV_ when working on my terrain stuff, and did not fix it when backporting to trunk - iTexture (now aka iV_Image, s.a.) is given a depth field to enable support for different number of channels. This is required to support RGB only textures (without adding a useless alpha channel) and eg. for greyscale images like heightmaps - Simplyfied iV_loadImage_PNG (formerly known as pie_PNGLoadFile, s.a.) and also removed lots of seemingly unnecessary conversions - Converted page-8 from paletted to RGB for simplification. This multiplied the size by about 3x (still < 100kB) git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1580 4a71c877-e1ca-e34f-864e-861f7616d084 |
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.. | ||
Makefile.am | ||
Makefile.raw | ||
ivi.c | ||
pieblitfunc.c | ||
piedraw.c | ||
piefunc.c | ||
piematrix.c | ||
piematrix.h | ||
piemode.c | ||
piepalette.c | ||
piestate.c | ||
pietexture.c | ||
pietexture.h | ||
rendfunc.c | ||
rendmode.c | ||
screen.c | ||
screen.h | ||
tex.c | ||
textdraw.c |