148 lines
4.1 KiB
C
148 lines
4.1 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 2008 Freddie Witherden
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Copyright (C) 2008 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef WINDOW_H_
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#define WINDOW_H_
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#include "widget.h"
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/*
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* Forward declarations
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*/
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typedef struct _window window;
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typedef struct _windowVtbl windowVtbl;
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struct _windowVtbl
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{
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widgetVtbl widgetVtbl;
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// No additional virtual methods
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};
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struct _window
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{
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/**
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* Parent
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*/
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widget widget;
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/**
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* Our vtable
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*/
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windowVtbl *vtbl;
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};
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/*
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* Type information
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*/
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extern const classInfo windowClassInfo;
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/*
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* Helper macros
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*/
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#define WINDOW(self) (assert(widgetIsA(WIDGET(self), &windowClassInfo)), \
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(window *) (self))
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/*
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* Protected methods
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*/
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void windowInit(window *self, const char *id, int w, int h);
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void windowDestroyImpl(widget *self);
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bool windowDoLayoutImpl(widget *self);
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void windowDoDrawImpl(widget *self);
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bool windowAddChildImpl(widget *self, widget *child);
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size windowGetMinSizeImpl(widget *self);
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size windowGetMaxSizeImpl(widget *self);
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/*
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* Public static methods
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*/
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/**
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* Sets the internal window-vector pointer to v. Whenever a new window is
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* created it is automatically added to the vecotor. Likewise, when a window is
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* destroyed it is removed from the vector.
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*
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* It is legal for an application to maintain more than one window-vector, e.g.,
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* for separating the windows created by a specific mod. It is, however, an
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* error to invoke windowDestroy on a window which is not currently in the
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* vector.
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*
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* @param v The vector to use for windows.
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*/
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void windowSetWindowVector(vector *v);
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/**
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* Fetches the current window-vector pointer.
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*
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* @return The window-vector pointer currently in-use.
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*/
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vector *windowGetWindowVector(void);
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/**
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* Passes the event evt to each window in the current window vector.
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*
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* @param evt The event to handle.
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*/
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void windowHandleEventForWindowVector(const event *evt);
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/**
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* Sets the size of the screen to (w,h). It is important that the screen size
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* be set before any calls to windowRepositionFromScreen are made.
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*
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* @param w The width of the screen, in pixels.
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* @param h The height of the screen, in pixels.
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*/
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void windowSetScreenSize(int w, int h);
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/*
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* Public methods
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*/
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/**
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* Positions the window relative to the screen. The screens dimensions must be
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* set prior to calling this method; this can be done by calling
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* windowSetScreenSize.
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*
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* @param self The window to position.
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* @param hAlign The horizontal alignment to use for the x-coord.
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* @param xOffset The offset to apply to the final x-coord.
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* @param vAlign The vertical alignment to use for the y-coord.
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* @param yOffset The offset to apply to the final y-coord.
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*/
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void windowRepositionFromScreen(window *self, hAlign hAlign, int xOffset,
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vAlign vAlign, int yOffset);
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/**
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* Positions the window relative to the position of another window, anchor.
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*
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* @param self The window to position.
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* @param anchor The window to position self relative to.
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* @param hAlign The horizontal alignment to use for the x-coord.
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* @param xOffset The offset to apply to the final x-coord.
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* @param vAlign The vertical alignment to use for the y-coord.
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* @param yOffset The offset to apply to the final y-coord.
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*/
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void windowRepositionFromAnchor(window *self, const window *anchor,
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hAlign hAlign, int xOffset,
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vAlign vAlign, int yOffset);
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#endif /*WINDOW_H_*/
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