148 lines
2.9 KiB
C
148 lines
2.9 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <SDL.h>
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#include <SDL_main.h>
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#include <betawidget/widget.h>
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#include <betawidget/hBox.h>
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#include <betawidget/spacer.h>
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#include <betawidget/textEntry.h>
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#include <betawidget/window.h>
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#include <betawidget/platform/sdl/event.h>
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#include <betawidget/platform/sdl/init.h>
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static bool keyEvent(widget *self, const event *evt, int handlerId, void *userData)
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{
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if (evt->type == EVT_KEY_DOWN)
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{
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puts("Key down");
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}
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else if (evt->type == EVT_DESTRUCT)
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{
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puts("Destruct");
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}
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return true;
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}
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static bool clickEvent(widget *self, const event *evt, int handlerId, void *userData)
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{
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puts("Click");
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widgetReposition(self, 0, 0);
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return true;
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}
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static void createGUI()
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{
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window *wnd;
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wnd = malloc(sizeof(window));
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windowInit(wnd, "myWindow", 400, 400);
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widgetReposition(WIDGET(wnd), 400, 50);
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widgetShow(WIDGET(wnd));
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widgetAddEventHandler(WIDGET(wnd), EVT_MOUSE_CLICK, clickEvent, NULL, NULL);
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widgetAddEventHandler(WIDGET(wnd), EVT_KEY_DOWN, keyEvent, keyEvent, NULL);
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window *wnd2;
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wnd2 = malloc(sizeof(window ));
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windowInit(wnd2, "myOtherWindow", 100, 100);
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windowRepositionFromAnchor(wnd2, wnd, CENTRE, 0, MIDDLE, 0);
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printf("It is: %f %f\n", WIDGET(wnd2)->offset.x, WIDGET(wnd2)->offset.y);
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widgetShow(WIDGET(wnd2));
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}
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int main(int argc, char *argv[])
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{
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SDL_Surface *screen;
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SDL_Event sdlEvent;
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bool quit = false;
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// Make sure everything is cleaned up on quit
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atexit(SDL_Quit);
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// Init SDL
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if (SDL_Init(SDL_INIT_VIDEO) < -1)
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{
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fprintf(stderr, "SDL_init: %s\n", SDL_GetError());
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exit(1);
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}
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// Enable UNICODE support (for key events)
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SDL_EnableUNICODE(true);
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// 800x600 true colour
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screen = SDL_SetVideoMode(800, 600, 32, SDL_OPENGL);
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if (screen == NULL)
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{
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fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_WM_SetCaption("Warzone UI Simulator", NULL);
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// Init OpenGL
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glClearColor(0.8f, 0.8f, 0.8f, 0.0f);
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glCullFace(GL_BACK);
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glEnable(GL_BLEND);
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glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendColor(1.0f, 1.0f, 1.0f, 1.0f);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glViewport(0, 0, 800, 600);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 800, 600, 0.0, -1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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/*
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* Create the GUI
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*/
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widgetSDLInit();
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createGUI();
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// Main event loop
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while (!quit)
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{
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int i;
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while (SDL_PollEvent(&sdlEvent))
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{
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if (sdlEvent.type == SDL_QUIT)
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{
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quit = true;
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}
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else
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{
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widgetHandleSDLEvent(&sdlEvent);
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}
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}
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// Fire timer events
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widgetFireTimers();
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glClear(GL_COLOR_BUFFER_BIT);
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for (i = 0; i < vectorSize(windowGetWindowVector()); i++)
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{
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window *wnd = vectorAt(windowGetWindowVector(), i);
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widgetDraw(WIDGET(wnd));
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widgetComposite(WIDGET(wnd));
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}
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SDL_GL_SwapBuffers();
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}
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widgetSDLQuit();
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return EXIT_SUCCESS;
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}
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