warzone2100/tools/masterserver/wzmasterserver.py

241 lines
6.8 KiB
Python
Executable File

#!/usr/bin/env python
#
# This file is part of the Warzone 2100 Resurrection Project.
# Copyright (c) 2007-2009 Warzone 2100 Resurrection Project
#
# Warzone 2100 is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with Warzone 2100; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#
# --------------------------------------------------------------------------
# MasterServer v0.1 by Gerard Krol (gerard_) and Tim Perrei (Kamaze)
# v1.0 by Freddie Witherden (EvilGuru)
# v2.0 by Gerhard Schaden (gschaden)
# v2.0a by Buginator (fixed endian issue)
# v2.2 add motd, bigger GAMESTRUCT, private game notification
# --------------------------------------------------------------------------
#
################################################################################
# import from __future__
from __future__ import with_statement
#
################################################################################
#
__author__ = "Gerard Krol, Tim Perrei, Freddie Witherden, Gerhard Schaden, Dennis Schridde, Buginator"
__version__ = "2.2"
__bpydoc__ = """\
This script runs a Warzone 2100 2.2.x+ masterserver
"""
#
################################################################################
# Get the things we need.
import sys
import SocketServer
import struct
import socket
from threading import Lock, Thread, Event, Timer
import select
import logging
import cmd
from game import *
from protocol import *
#
################################################################################
# Settings.
lobbyPort = 9990 # Lobby port.
checkInterval = 100 # Interval between requests causing a gamedb check
MOTDstring = None # our message of the day (max 255 bytes)
logging.basicConfig(level = logging.DEBUG, format = "%(asctime)-15s %(levelname)s %(message)s")
#
################################################################################
# Game DB
gamedb = None
gamedblock = Lock()
class GameDB:
global gamedblock
def __init__(self):
self.list = set()
def __remove(self, g):
# if g is not in the list, ignore the KeyError exception
try:
self.list.remove(g)
except KeyError:
pass
def addGame(self, g):
""" add a game """
with gamedblock:
self.list.add(g)
def removeGame(self, g):
""" remove a game from the list"""
with gamedblock:
self.__remove(g)
# only games with a valid description
def getGames(self):
""" filter all games with a valid description """
return filter(lambda x: x.description, self.list)
def getAllGames(self):
""" return all knwon games """
return self.list
def getGamesByHost(self, host):
""" filter all games of a certain host"""
return filter(lambda x: x.host == host, self.getGames())
def checkGames(self):
with gamedblock:
gamesCount = len(self.getGames())
logging.debug("Checking: %i game(s)" % (gamesCount))
for game in self.getGames():
if not game.check():
logging.debug("Removing unreachable game: %s" % game)
self.__remove(game)
def listGames(self):
with gamedblock:
gamesCount = len(self.getGames())
logging.debug("Gameserver list: %i game(s)" % (gamesCount))
for game in self.getGames():
logging.debug(" %s" % game)
#
################################################################################
# Socket Handler.
requests = 0
requestlock = Lock()
protocol = BinaryProtocol()
class RequestHandler(SocketServer.ThreadingMixIn, SocketServer.StreamRequestHandler):
def handle(self):
global requests, requestlock, gamedb
with requestlock:
requests += 1
if requests >= checkInterval:
gamedb.checkGames()
# client address
gameHost = self.client_address[0]
while True:
# Read the incoming command.
netCommand = self.rfile.read(4)
if netCommand == None:
break
# Skip the trailing NULL.
self.rfile.read(1)
#################################
# Process the incoming command. #
#################################
logging.debug("(%s) Command: [%s] " % (gameHost, netCommand))
# Give the MOTD
if netCommand == 'motd':
self.wfile.write(MOTDstring[0:255])
logging.debug("(%s) sending MOTD (%s)" % (gameHost, MOTDstring[0:255]))
# Add a game.
elif netCommand == 'addg':
# The host is valid
logging.debug("(%s) Adding gameserver..." % gameHost)
try:
# create a game object
g = Game(self)
# put it in the database
gamedb.addGame(g)
# and start receiving updates about the game
while True:
newGameData = self.rfile.read(protocol.size)
if not newGameData:
logging.debug("(%s) Removing aborted game" % gameHost)
return
logging.debug("(%s) Updating game..." % gameHost)
#set Gamedata
protocol.decodeSingle(newGameData, g)
logging.debug(g)
#set gamehost
g.host = gameHost
if not g.check():
logging.debug("(%s) Removing unreachable game" % gameHost)
return
gamedb.listGames()
except struct.error, e:
logging.warning("(%s) Data decoding error: %s" % (gameHost, e))
except KeyError, e:
logging.warning("(%s) Communication error: %s" % (gameHost, e))
finally:
if g:
gamedb.removeGame(g)
break
# Get a game list.
elif netCommand == 'list':
# Lock the gamelist to prevent new games while output.
with gamedblock:
gamesCount = len(gamedb.getGames())
logging.debug("(%s) Gameserver list: %i game(s)" % (gameHost, gamesCount))
# Transmit the games.
for game in gamedb.getGames():
logging.debug(" %s" % game)
self.wfile.write(protocol.encodeMultiple(gamedb.getGames()))
break
# If something unknown appears.
else:
raise Exception("(%s) Recieved a unknown command: %s" % (gameHost, netCommand))
#
################################################################################
# The legendary Main.
if __name__ == '__main__':
logging.info("Starting Warzone 2100 lobby server on port %d" % lobbyPort)
# Read in the Message of the Day, max is 1 line, 255 chars
in_file = open("motd.txt", "r")
MOTDstring = in_file.read()
in_file.close()
logging.info("The MOTD is (%s)" % MOTDstring[0:255])
gamedb = GameDB()
SocketServer.ThreadingTCPServer.allow_reuse_address = True
tcpserver = SocketServer.ThreadingTCPServer(('0.0.0.0', lobbyPort), RequestHandler)
try:
while True:
tcpserver.handle_request()
except KeyboardInterrupt:
pass
logging.info("Shutting down lobby server, cleaning up")
for game in gamedb.getAllGames():
game.requestHandler.finish()
tcpserver.server_close()