warzone2100/lib
Dennis Schridde 041e086d53 - -Sint32 pie_RotateProject(SDWORD x, SDWORD y, SDWORD z, SDWORD* xs, SDWORD* ys)
+Sint32 pie_RotateProject(Vector3i *v3d, Vector2i *v2d)
  This removes the necessity of the wrapper pie_RotProj.
- Also changed a few "Vector3i null" to "zero" for less confusion.
- And removed an unused variable that hid behind an assignment.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1674 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-21 14:06:31 +00:00
..
framework * Use C99 types for the *WORD typedefs instead of SDL's own types 2007-05-20 21:48:07 +00:00
gamelib - Remove unused code 2007-05-20 11:05:28 +00:00
ivis_common Turn some sqrt() into sqrtf() where double precision is not needed. 2007-05-20 14:47:32 +00:00
ivis_opengl - -Sint32 pie_RotateProject(SDWORD x, SDWORD y, SDWORD z, SDWORD* xs, SDWORD* ys) 2007-05-21 14:06:31 +00:00
netplay use (u)intX_t types for structs send accross the network (for the size guarantees) 2007-05-20 22:55:12 +00:00
script - added two additional chat commands which can be recognized by AI 2007-05-06 12:03:18 +00:00
sequence _MACOSX_ -> WZ_OS_MAC 2007-04-18 12:40:50 +00:00
sound Turn some sqrt() into sqrtf() where double precision is not needed. 2007-05-20 14:47:32 +00:00
widget FREE->free, MALLOC->malloc (sed+review) 2007-04-15 10:43:05 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00