26 lines
1.2 KiB
Plaintext
26 lines
1.2 KiB
Plaintext
The minimum requirements to build Warzone are System 10.6 and Xcode 3.2.x. and the Qt 4.7 moc.
|
|
|
|
|
|
If you do not have Xcode 3.2.x you can get it for free at Apple's website.
|
|
http://developer.apple.com/technology/xcode.html
|
|
You will need a free ADC Membership to download Xcode.
|
|
|
|
If you do not the Qt 4.7 moc you can get it at the Qt website.
|
|
http://qt.nokia.com/downloads/qt-for-open-source-cpp-development-on-mac-os-x
|
|
|
|
This directory contains support files for the Mac OS X port of Warzone 2100.
|
|
Since April, 2007, The Mac OS X port has been built using an Xcode project
|
|
that automatically downloads and builds all necessary external libraries.
|
|
The Mac OS X port produces a 32 bit universal binary and requires Mac OS X
|
|
10.5 to run.
|
|
|
|
To build the game, just run the following command:
|
|
xcodebuild -project Warzone.xcodeproj -target Warzone -configuration Release
|
|
|
|
There are two build configurations available. 'Release' is compiled
|
|
normally, while 'Debug' sets the DEBUG preprocessor flag and automatically
|
|
sets the game's debugging options to the equivalent of --debug all when
|
|
launched, unless overwritten with a --debug command-line option. The
|
|
debugging output can be viewed with Console.app.
|
|
|