warzone2100/tools
Dennis Schridde 387fbd52d3 Typo in masterserver
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4437 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 17:30:19 +00:00
..
3ds2pie Add new tool: 3ds2wzm to convert from 3DS MAX to WZM format. 2008-03-05 21:23:23 +00:00
blender
conversion pie2wzm: Handle the no-cull PIE flag by adding an extra polygon that faces 2008-03-12 21:26:43 +00:00
display wzmviewer: Interpolate positions between frames for bone heap animation to 2008-03-05 20:36:43 +00:00
editworld
lobby
lobbyserver_cpp * Mark some variables as volatile (they're shared across threads) 2008-03-27 16:30:41 +00:00
masterserver Typo in masterserver 2008-03-30 17:30:19 +00:00
pietoaster
tile_texpage2mipmap_tileset
README

README

************************************DRAFT***************************************

This directory (will) contain all sorts of Warzone 2100 related tools.

 * Each of these tools will have to be Warzone specific.
 * Every independend tool should have one directory of its own
 * No tool should depend on others for compilation or linking.
 * Each of these tools *must* have a "COPYING" file with it in its directory.
  - This file should contain the full licensing conditions applied to the entire tool.
  - If parts of this tool are licensed differently this *must* be made note of in this file.
  - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?).
  - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.