warzone2100/data/base
Per Inge Mathisen a3afb0da51 Port over some changes from semperfi to trunk AI: Fix bug in build on nearest oil derrick code that meant that we skipped some oil
fields. Fix cases where other events would snatch trucks helping to build something to build something else. Remove unused code to 
minimize difference to semperfi script. Always try to upgrade power gen after building it.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10292 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:53 +01:00
..
anims Move base files from data/ into data/base/ (and stuff from warzone.wz to base.wz respecitively). 2008-05-23 21:42:44 +00:00
audio revert r3270 2009-09-28 22:21:01 +02:00
challenges Add two new features to challenges, 1) to enable/disable changing your own position, 2010-02-09 20:04:23 +01:00
components Remove unused duplicates for projectile .pies. Game engine uses same files from the 'effects' folder. 2010-03-14 18:38:25 +01:00
effects Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by Safety0ff. 2010-02-13 23:05:00 +01:00
features Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by Safety0ff. 2010-02-13 23:05:00 +01:00
icons new data directory for svg-icons, there's no naming specification yet 2008-08-07 13:50:33 +00:00
images PNG optimization, also known as 'Crush them all!'. 2010-02-09 20:04:21 +01:00
messages Fix some spelling errors in unit names, and change "Command turret MkII/III/IV" to "Command Turret II/III/IV" on Zarel's suggestion, since they are separate components, not upgrades as the other MkX things. 2009-09-27 19:07:03 +02:00
misc Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by Safety0ff. 2010-02-13 23:05:00 +01:00
multiplay Port over some changes from semperfi to trunk AI: Fix bug in build on nearest oil derrick code that meant that we skipped some oil 2010-03-16 15:47:53 +01:00
script Fix bug #1361 - tutorial can be unable to be finished if user clicks through design screen too quickly. 2010-02-09 20:04:10 +01:00
sequenceaudio Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
shaders Enable or disable fog in TCMask shader depending on in-game state. Part of #851. Reviewed by Per. 2010-03-10 08:23:46 +01:00
stats Fix Tank Killer angle bug in campaign (previous fix only fixed skirmish). 2010-03-10 08:23:53 +01:00
structs Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by Safety0ff. 2010-02-13 23:05:00 +01:00
tagdefinitions Revert tagfile changes in r6084, r6080 and r6079. Apparently not ready for the unwashed masses yet. 2008-10-02 21:50:05 +00:00
texpages PNG optimization, also known as 'Crush them all!'. 2010-02-09 20:04:21 +01:00
wrf Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1. 2010-03-14 18:38:24 +01:00
gamedesc.lev Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1. 2010-03-14 18:38:24 +01:00
novideo.rpl Move base files from data/ into data/base/ (and stuff from warzone.wz to base.wz respecitively). 2008-05-23 21:42:44 +00:00
palette.txt TCMask support infrastructure: mask loading and colour retrieval routines. Part of #851. 2010-03-07 08:34:17 +01:00