40 lines
2.0 KiB
Plaintext
40 lines
2.0 KiB
Plaintext
FIXES:
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- search_depth option for pie_import.py which will keep looking in parent dirs
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until it finds ./texpages.
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- still need info about one poly referencing the same point multiple times --
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grim has informed me that this was done to achieve two-sided rendering
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instead of (or in addition to) the two-sided poly flag. however, while some
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instances of this do seem to be consistent with grim's explanation, not all
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are, which can probably be blamed on bugs in the original 3ds max exporter.
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since one cannot tell for sure whether it's a bug or not, i'm sticking with
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the current behavior of generating a fresh point for each duplicate found.
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- exporter makes a bad assumption that there should be one base directory to
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export each pie to. should be coupled with pie type detection with automatic
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suggestion of export dirs for each individual pie -- the "base directory"
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would then point to the general mod directory, from which proper
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subdirectories would be auto-selected based on pie type.
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NEW:
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- add a separate validation script and run it implicitly at the start of an
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export op.
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- add conf file to configure import/export vertex/poly maximums
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- add a pie_animate script to handle teamcolors and animation -- clone of pie
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slicer's functionality.
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- add snap-to options for dealing with multiple pies with connectors as a
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separate script.
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- along with snap-to, try to auto-detect the model's function (turret, body,
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etc) based on file path and name, but always giving the option to select
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- add an import option that allows the user to skip the texpage selection
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screen if the right texpage was found.
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- allow for blender-registry customization like the importer does.
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- like in the error display gui, show a "displayed lines" scroll indicator in
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the exporter's pie selection screen
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NEW (low priority):
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- add dirty mesh support.
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- add gridlines if possible: determined values to be .512 spacing, 6 lines
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(the blender -> python api doesn't seem to support setting these yet)
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- add translation support
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# vim: textwidth=79
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