55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2010 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _LIBIVIS_COMMON_PNG_H_
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#define _LIBIVIS_COMMON_PNG_H_
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#include "pietypes.h"
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/*!
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* Load a PNG from file into image
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*
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* \param fileName input file to load from
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* \param image Sprite to read into
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* \return true on success, false otherwise
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*/
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BOOL iV_loadImage_PNG(const char *fileName, iV_Image *image);
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/*!
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* Save a PNG from image into file
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*
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* \param fileName output file to save to
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* \param image Texture to read from
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* \return true on success, false otherwise
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*/
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void iV_saveImage_PNG(const char *fileName, const iV_Image *image);
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/*!
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* Save a PNG from image into file using grayscale colour model.
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*
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* \param fileName output file to save to
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* \param image Texture to read from
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* \return true on success, false otherwise
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*/
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void iV_saveImage_PNG_Gray(const char *fileName, const iV_Image *image);
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void iV_saveImage_JPEG(const char *fileName, const iV_Image *image);
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#endif // _LIBIVIS_COMMON_PNG_H_
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